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* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-0/+2
* Added get_bus_index to AudioServerBruno Lourenço2017-07-101-0/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-91/+66
* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-4/+54
* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-2/+5
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-16/+118
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-185/+95
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix some warningsJohan Manuel2016-07-251-1/+2
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-281-1/+1
* Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-261-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+289