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Redot Engine – Multi-platform 2D and 3D game engine
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audio_server.h
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Age
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*
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-18
1
-0
/
+2
*
Added get_bus_index to AudioServer
Bruno Lourenço
2017-07-10
1
-0
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
fixed ClassDB inconsistencies
Karroffel
2017-03-13
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-91
/
+66
*
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-25
1
-4
/
+54
*
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-23
1
-2
/
+5
*
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-21
1
-16
/
+118
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-185
/
+95
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Fix some warnings
Johan Manuel
2016-07-25
1
-1
/
+2
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-09-26
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+289
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