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* | Merge pull request #29413 from YeldhamDev/global_rate_scale | Rémi Verschelde | 2019-07-01 | 1 | -0/+5 | |
|\ | | | | | Add 'global_rate_scale' to the AudioServer | |||||
| * | Add 'global_rate_scale' to the AudioServer | Michael Alexsander Silva Dias | 2019-06-19 | 1 | -0/+5 | |
| | | | | | | | | Closes #28953. | |||||
* | | Made use of semicolons more consitent, fixed formatting | JohnJLight | 2019-06-19 | 1 | -2/+3 | |
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* | audio_server.h : fix typo in comment (minor) | Arthur Brainville | 2019-05-30 | 1 | -1/+1 | |
| | | | Line 152 : `//re-expose this her,` should be `//re-expose this here` | |||||
* | Added functions to further improve music timing | Juan Linietsky | 2019-04-27 | 1 | -0/+1 | |
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* | Clean up latency related functions | Juan Linietsky | 2019-04-27 | 1 | -5/+8 | |
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* | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | 2019-04-10 | 1 | -0/+1 | |
| | | | | | | Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Merge pull request #22910 from marcelofg55/nothreads_rec | Rémi Verschelde | 2018-12-13 | 1 | -0/+4 | |
|\ | | | | | Fix AudioEffectRecord not working without thread support | |||||
| * | Fix AudioEffectRecord not working without thread support | Marcelo Fernandez | 2018-12-12 | 1 | -0/+4 | |
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* | | Fix EditorAudioBuses not updating when changing to a device with different ↵ | Marcelo Fernandez | 2018-12-11 | 1 | -0/+2 | |
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* | | Ability to remove buses while they are being used on 2D and 3D stream ↵ | Juan Linietsky | 2018-11-13 | 1 | -0/+1 | |
| | | | | | | | | players. Fixes #15115 | |||||
* | | Fix possible audio input buffer issues | Marcelo Fernandez | 2018-10-20 | 1 | -0/+1 | |
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* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -4/+4 | |
| | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||||
* | Renamed AudioDriver audio_input_* vars to input_* | Marcelo Fernandez | 2018-07-27 | 1 | -6/+7 | |
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* | Fixed audio clipping on WASAPI by fixing argument order on AudioClient | Saracen | 2018-07-27 | 1 | -0/+2 | |
| | | | | | Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream. | |||||
* | Implemented capture device selection for CoreAudio | Marcelo Fernandez | 2018-07-27 | 1 | -4/+4 | |
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* | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | 2018-07-27 | 1 | -132/+13 | |
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* | Fixes for microphone clipping and latency (marcelofg55) | Saracen | 2018-07-27 | 1 | -0/+5 | |
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* | Experimental microphone support. | Saracen | 2018-07-27 | 1 | -1/+144 | |
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* | Add Audio Server profiling time to the profiler | Marcelo Fernandez | 2018-07-17 | 1 | -0/+26 | |
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* | Added Performance.AUDIO_OUTPUT_LATENCY | Marcelo Fernandez | 2018-07-17 | 1 | -0/+5 | |
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* | Removed unused AudioServer::update function | Marcelo Fernandez | 2018-06-15 | 1 | -1/+0 | |
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* | Added new audio device functions to set/get the audio device | Marcelo Fernandez | 2018-03-26 | 1 | -0/+7 | |
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* | Fix possible crash when audio channels change | Marcelo Fernandez | 2018-03-19 | 1 | -0/+3 | |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 | |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 | |
| | | | | Happy new year to the wonderful Godot community! | |||||
* | Fix crash when no audio driver is available | Marcelo Fernandez | 2017-09-13 | 1 | -0/+5 | |
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* | Fixed issues with surround sound on audio server | Marcelo Fernandez | 2017-09-12 | 1 | -9/+15 | |
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* | Corrections to audio buffer size calculations | Marcelo Fernandez | 2017-09-01 | 1 | -0/+3 | |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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* | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -0/+2 | |
| | | | | -Fixed tree reselect, makes reselecting an audio bux FX work | |||||
* | Added get_bus_index to AudioServer | Bruno Lourenço | 2017-07-10 | 1 | -0/+1 | |
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* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -1/+1 | |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 1 | -1/+1 | |
| | | | | fixes #7960 | |||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -91/+66 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -4/+54 | |
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* | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 1 | -2/+5 | |
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* | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -16/+118 | |
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* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -185/+95 | |
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* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -3/+3 | |
| | | | | renamed to PoolVector | |||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 | |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
* | Fix some warnings | Johan Manuel | 2016-07-25 | 1 | -1/+2 | |
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* | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | 2016-06-22 | 1 | -1/+1 | |
| | | | | | | statically typed languages, should help in the Mono integration. Disabled by default. | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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* | Remove bogus argument in sample_get_description | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 | |
| | | | | Copy-paste mistake from the setter most likely. | |||||
* | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | 2015-09-26 | 1 | -1/+1 | |
| | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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