| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add placeholder textures to ensure CameraTexture / CameraFeed always have val... | bruvzg | 2021-08-13 | 1 | -25/+16 |
| * | Port camera feed to the new RenderingServer API. | bruvzg | 2021-08-12 | 1 | -75/+43 |
| * | Check if an input image wasn't Image on several functions in CameraFeed | Kongfa Waroros | 2021-03-14 | 1 | -3/+7 |
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| * | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -14/+14 |
| * | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -1/+25 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Made constants fully upper case in camera server | Bastiaan Olij | 2019-06-19 | 1 | -9/+9 |
| * | Add script to fix style issues and copyright headers | Rémi Verschelde | 2019-06-17 | 1 | -3/+3 |
| * | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+266 |
