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* Fix missing time for some script functions in profilermsreis2023-12-191-0/+1
| | | | | | | | | Fixes the issue by adding a mechanism by which the functions that were previously disappearing can be profiled too. This is optional with an editor setting, since collecting more information naturally slows the engine further while profiling. Fixes #23715, #40251, #29049
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-2/+2
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Rename profiler "Idle Time" to "Process Time"Hugo Locurcio2022-05-051-1/+1
| | | | | References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
* [Debugger] Move servers-related behaviours to ServersDebugger.Fabio Alessandrelli2022-02-061-0/+3
| | | | | | | | | Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue").
* [Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli2022-02-061-0/+129
Also splits bandwidth/rpc profiler (RPCProfiler is now in SceneDebugger).