Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
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* | Allow Navigation to be more flexible | Gilles Roudière | 2021-03-15 | 1 | -2/+7 |
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* | Implement Navigation layers | Gilles Roudière | 2021-03-10 | 1 | -1/+5 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
| | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
* | Refactor MethodBind to use variadic templates | reduz | 2020-10-18 | 1 | -1/+1 |
| | | | | Removed make_binders and the old style generated binders. | ||||
* | More server renames for consistency after #37361 | Rémi Verschelde | 2020-03-28 | 1 | -1/+1 |
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* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -0/+199 |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. |