index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
physics
Commit message (
Expand
)
Author
Age
Files
Lines
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
2
-28
/
+20
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
13
-63
/
+63
*
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
1
-2
/
+2
*
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-09
4
-3
/
+28
|
\
|
*
Rewritten kinematic system
AndreaCatania
2017-11-07
4
-3
/
+28
*
|
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-08
3
-12
/
+37
|
\
\
|
|
/
|
/
|
|
*
Avoid bias overrotation in contact resolution
m4nu3lf
2017-09-18
3
-12
/
+37
*
|
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
2
-4
/
+5
|
\
\
|
*
|
Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint
m4nu3lf
2017-09-22
1
-1
/
+1
|
*
|
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-09-22
2
-3
/
+4
*
|
|
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
1
-14
/
+0
|
\
\
\
|
*
|
|
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-09
1
-14
/
+0
*
|
|
|
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
2
-20
/
+20
*
|
|
|
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...
Grosskopf
2017-10-14
1
-2
/
+2
*
|
|
|
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-10-09
2
-0
/
+18
|
\
\
\
\
|
*
|
|
|
Added new API to get body direct state
AndreaCatania
2017-09-29
2
-0
/
+18
*
|
|
|
|
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
2
-2
/
+2
|
/
/
/
/
*
|
|
/
Rename pos to position in user facing methods and variables
letheed
2017-09-20
3
-7
/
+7
|
|
_
|
/
|
/
|
|
*
|
|
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
1
-1
/
+1
|
|
/
|
/
|
*
|
Merge pull request #11125 from zavb074/master
Rémi Verschelde
2017-09-13
1
-2
/
+0
|
\
\
|
*
|
Removed code that flips normal if facing away from test direction
Lewis
2017-09-09
1
-2
/
+0
*
|
|
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
2
-1
/
+4
|
\
\
\
|
*
|
|
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
2
-1
/
+4
|
|
/
/
*
/
/
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
1
-1
/
+2
|
/
/
*
|
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
4
-8
/
+51
*
|
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
3
-9
/
+9
|
/
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
5
-283
/
+7
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
43
-43
/
+43
*
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-26
1
-6
/
+3
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
2
-8
/
+3
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
9
-18
/
+18
*
Rename cull_AABB to cull_aabb
Rémi Verschelde
2017-08-16
1
-1
/
+1
*
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-08
1
-2
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
3
-27
/
+27
*
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-08-01
3
-6
/
+18
*
Add missing initializers
Pedro J. Estébanez
2017-07-25
1
-1
/
+2
*
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
1
-2
/
+6
*
Fix early-accepting area-area match when masks don't match
Pedro J. Estébanez
2017-07-25
1
-3
/
+3
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
2
-2
/
+2
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
2
-2
/
+2
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
14
-37
/
+751
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
7
-22
/
+22
*
ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-06-26
1
-0
/
+1
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
6
-35
/
+35
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
4
-8
/
+8
*
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-07
6
-5
/
+115
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-2
/
+2
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-2
/
+2
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
43
-0
/
+43
|
/
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
5
-6
/
+6
[next]