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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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Author
Age
Files
Lines
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
2
-28
/
+20
*
Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-10
1
-2
/
+2
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
4
-41
/
+81
*
Fixing bad index used in Space2DSW
MateusMP
2017-11-08
1
-13
/
+13
*
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
1
-14
/
+0
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*
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-09
1
-14
/
+0
*
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Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
2
-20
/
+20
*
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Prevent a possible crash at collision_object_2d_sw.h
Marcelo Fernandez
2017-10-12
1
-9
/
+36
*
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Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-10-09
3
-0
/
+25
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*
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Added new API to get body direct state
AndreaCatania
2017-09-29
3
-1
/
+26
*
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Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
3
-3
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+3
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*
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Removed print_line in Physics2DServerWrapMT::init()
Indah Sylvia
2017-09-25
1
-3
/
+0
*
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Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-3
/
+3
*
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correction to one way collision code
Juan Linietsky
2017-09-17
2
-4
/
+4
*
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fixes to one way collision, closes #10971
Juan Linietsky
2017-09-17
2
-4
/
+14
*
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Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-2
/
+2
*
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Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-08-31
3
-7
/
+57
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*
Dead code tells no tales
Rémi Verschelde
2017-08-27
5
-357
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
33
-33
/
+33
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
2
-7
/
+6
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
5
-12
/
+12
*
Remove needless check in motion test
Pedro J. Estébanez
2017-08-16
1
-17
/
+13
*
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-08
1
-2
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
4
-23
/
+23
*
Merge pull request #9832 from RandomShaper/port-physics-fixes
Rémi Verschelde
2017-08-01
4
-9
/
+30
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*
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-08-01
3
-7
/
+19
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*
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
1
-0
/
+7
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*
Fix 2D broadphase remove-while-iterating logic
Pedro J. Estébanez
2017-07-25
1
-2
/
+4
*
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Fix crash in Space2DSW::test_body_motion()
Pedro J. Estébanez
2017-07-25
1
-1
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+1
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*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
3
-3
/
+3
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
4
-5
/
+5
*
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-6
/
+6
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-156
/
+0
*
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-15
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
9
-25
/
+25
*
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
1
-0
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
10
-163
/
+83
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
7
-37
/
+37
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
6
-25
/
+25
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
33
-0
/
+33
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
2
-2
/
+2
*
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-06
1
-0
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
33
-4215
/
+3421
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
24
-211
/
+211
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*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
24
-211
/
+211
*
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
4
-4
/
+4
*
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Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
/
+5
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*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-4
/
+4
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
1
-8
/
+8
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