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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
/
physics_2d_server.h
Commit message (
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Author
Age
Files
Lines
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-27
/
+11
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-2
/
+10
*
Implemented physics plug
AndreaCatania
2017-11-04
1
-0
/
+37
*
Added new API to get body direct state
AndreaCatania
2017-09-29
1
-1
/
+4
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-0
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-4
/
+4
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
1
-0
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-8
/
+4
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-12
/
+12
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-211
/
+194
*
Type renames:
Juan Linietsky
2017-01-11
1
-21
/
+21
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-2
/
+2
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-1
/
+3
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-1
/
+3
*
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-02-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
New and corrected are override modes.
Ovnuniarchos
2015-12-14
1
-0
/
+2
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+7
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+3
*
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-07
1
-0
/
+1
|
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*
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-18
1
-0
/
+1
*
|
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-2
/
+3
|
/
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-2
/
+5
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+50
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fixes/cleans up
Juan Linietsky
2015-03-22
1
-0
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+5
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+3
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+3
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+3
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-4
/
+8
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+7
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-5
/
+60
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-8
/
+11
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-10
/
+21
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-8
/
+37
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+426