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path: root/servers/physics_2d_server.h
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* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-27/+11
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-2/+10
* Implemented physics plugAndreaCatania2017-11-041-0/+37
* Added new API to get body direct stateAndreaCatania2017-09-291-1/+4
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-0/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-12/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-211/+194
* Type renames:Juan Linietsky2017-01-111-21/+21
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-2/+2
* First version of ProfilerJuan Linietsky2016-05-211-1/+3
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-1/+3
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-0/+2
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+7
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+3
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-071-0/+1
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| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+1
* | ability to run 2D physics in a threadJuan Linietsky2015-05-261-2/+3
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* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+5
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+50
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes/cleans upJuan Linietsky2015-03-221-0/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+5
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+3
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+3
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+3
* Changes to 2D physics engineJuan Linietsky2015-01-051-4/+8
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+7
* 3D Physics and Other StuffJuan Linietsky2014-09-021-5/+60
* A bit of everything:Juan Linietsky2014-05-141-8/+11
* -added kinematic bodyJuan Linietsky2014-02-221-10/+21
* -improved physics ccdJuan Linietsky2014-02-191-8/+37
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+426