| Commit message (Expand) | Author | Age | Files | Lines |
* | Add ability to get barycentric coordinates from ray | PrecisionRender | 2023-08-02 | 1 | -2/+2 |
* | Merge pull request #76138 from rburing/ccd_against_moving | Rémi Verschelde | 2023-06-19 | 1 | -2/+5 |
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| * | Improve rigid body CCD against moving bodies | Ricardo Buring | 2023-04-16 | 1 | -2/+5 |
* | | PhysicsDirectBodyState3D: report contact points using global coordinates | Ricardo Buring | 2023-04-15 | 1 | -4/+4 |
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* | Resolved issues with script PhysicsDirectBodyState3d contacts | Tim Gift | 2023-04-12 | 1 | -8/+12 |
* | Revert attempted fix of trimesh CCD | Ricardo Buring | 2023-03-13 | 1 | -11/+4 |
* | Fix CCD in case of multiple supports in motion direction | Ricardo Buring | 2023-02-10 | 1 | -23/+57 |
* | Analytic collision normals | Peter Eastman | 2023-01-18 | 1 | -7/+7 |
* | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde | 2023-01-08 | 1 | -30/+38 |
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| * | Implement collision impulse in Godot Physics 3D | Lily Garcia | 2023-01-07 | 1 | -30/+38 |
* | | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
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* | Fix regression 70154 caused by my prior CCD fix. | Geekotron | 2022-12-16 | 1 | -5/+5 |
* | Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven... | Geekotron | 2022-12-13 | 1 | -9/+20 |
* | Remove usage of unitialized variables | Rafał Mikrut | 2022-10-01 | 1 | -1/+1 |
* | Fix some issues found by cppcheck. | bruvzg | 2022-04-06 | 1 | -2/+2 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp | 2021-12-10 | 1 | -10/+36 |
* | Update space parameters in 2D and 3D | PouleyKetchoupp | 2021-12-03 | 1 | -1/+1 |
* | Improve RigidDynamicBody contacts in 2D and 3D | PouleyKetchoupp | 2021-12-03 | 1 | -57/+73 |
* | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp | 2021-11-25 | 1 | -16/+3 |
* | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | 2021-11-10 | 1 | -1/+1 |
* | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | 2021-10-28 | 1 | -4/+2 |
* | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp | 2021-10-18 | 1 | -0/+908 |