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* Fix inconsistent Joint3DSW copy constructor and assignment declarationsMarcel Admiraal2020-12-071-28/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-168-32/+0
* Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde2020-11-162-9/+2
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| * Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal2020-09-182-9/+2
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-079-11/+11
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* Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde2020-07-271-3/+3
* Properly pass safe margin on initialization.Juan Linietsky2020-07-141-1/+1
* Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde2020-07-111-3/+3
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| * Allow Area2D and 3D mouse events without a collision layerTomasz Chabora2020-07-101-3/+3
* | Add override keywords.Marcel Admiraal2020-07-103-225/+225
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* Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal2020-07-041-11/+16
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-029-42/+46
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| * Refactor physics force and impulse codeAaron Franke2020-06-029-42/+46
* | Trigger broadphase update when changing collision layer/mask, andMarcel Admiraal2020-06-271-2/+8
* | Test collision mask before creating constraint pair in Godot physics broadpha...Marcel Admiraal2020-06-082-1/+11
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* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-273-41/+41
* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-192-10/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-1420-321/+632
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-1412-0/+45
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1435-859/+0
* Remove redundant void argument listsRémi Verschelde2020-05-144-12/+12
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-143-3/+3
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-144-10/+10
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-1/+1
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-107-120/+288
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-104-5/+10
* Renamed plane's d to distanceMarcus Elg2020-05-101-1/+1
* Correct typo mistake of profiler_add_frame_data argument in physics 3d serverSkyJJ2020-04-171-1/+1
* Merge pull request #37826 from nekomatata/direct-body-state-sleepRémi Verschelde2020-04-141-1/+1
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| * Fix set_sleep_state in Bullet body direct statePouleyKetchoupp2020-04-141-1/+1
* | Merge pull request #37822 from nekomatata/rigid-body-force-posRémi Verschelde2020-04-121-1/+1
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| * | Fix add_force in Godot Physics RigidBodyPouleyKetchoupp2020-04-121-1/+1
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* / Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA2020-04-092-23/+23
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* Replace NULL with nullptrlupoDharkael2020-04-0223-115/+115
* Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde2020-03-301-1/+1
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| * doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* | SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-302-2/+2
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* More server renames for consistency after #37361Rémi Verschelde2020-03-2839-39/+39
* Renaming of servers for coherency.Juan Linietsky2020-03-2745-0/+15988