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Redot Engine – Multi-platform 2D and 3D game engine
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physics_3d
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Author
Age
Files
Lines
*
Fix inconsistent Joint3DSW copy constructor and assignment declarations
Marcel Admiraal
2020-12-07
1
-28
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+2
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
8
-32
/
+0
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Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
2
-9
/
+2
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
2
-9
/
+2
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
9
-11
/
+11
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/
*
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
1
-3
/
+3
*
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-14
1
-1
/
+1
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Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-11
1
-3
/
+3
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Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-10
1
-3
/
+3
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Add override keywords.
Marcel Admiraal
2020-07-10
3
-225
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+225
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/
*
Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-04
1
-11
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+16
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
9
-42
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+46
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
9
-42
/
+46
*
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Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
1
-2
/
+8
*
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Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-08
2
-1
/
+11
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/
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
3
-41
/
+41
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
2
-10
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
20
-321
/
+632
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
12
-0
/
+45
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
35
-859
/
+0
*
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
4
-12
/
+12
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
3
-3
/
+3
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
4
-10
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+10
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
7
-120
/
+288
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
4
-5
/
+10
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
SkyJJ
2020-04-17
1
-1
/
+1
*
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
1
-1
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+1
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Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-14
1
-1
/
+1
*
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Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
1
-1
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+1
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Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
2020-04-12
1
-1
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+1
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Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-09
2
-23
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+23
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Replace NULL with nullptr
lupoDharkael
2020-04-02
23
-115
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+115
*
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
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*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-2
/
+2
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/
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
39
-39
/
+39
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
45
-0
/
+15988