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path: root/servers/physics_server.h
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* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-26/+10
* Rewritten kinematic systemAndreaCatania2017-11-071-1/+4
* Bullet physics engine implementationAndreaCatania2017-11-041-1/+1
* Implemented physics plugAndreaCatania2017-11-041-0/+37
* Added new API to get body direct stateAndreaCatania2017-09-291-1/+4
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Dead code tells no talesRémi Verschelde2017-08-271-34/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-8/+8
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-8/+30
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-13/+13
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-238/+208
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Type renames:Juan Linietsky2017-01-111-2/+2
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-5/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+6
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-101-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Remove bogus argument in body_get_nodeRémi Verschelde2015-12-281-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-0/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+3
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-4/+9
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-0/+3
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-0/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+2
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+6
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-13/+180
* 3D Physics and Other StuffJuan Linietsky2014-09-021-5/+82
* Little BitsJuan Linietsky2014-08-141-0/+1
* A bit of everything:Juan Linietsky2014-05-141-0/+11
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+429