| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Clarify RigidDynamicBody modes | PouleyKetchoupp | 2021-09-16 | 1 | -1/+1 |
* | | | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | 2021-09-27 | 1 | -1/+0 |
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* | | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | 2021-09-14 | 1 | -2/+2 |
* | | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | 2021-09-06 | 1 | -0/+5 |
* | | Harmonize default value for collision mask in ray/shape queries | PouleyKetchoupp | 2021-08-30 | 1 | -10/+3 |
* | | Rename RayShape to SeparationRayShape | PouleyKetchoupp | 2021-08-24 | 1 | -2/+2 |
* | | Fix CharacterBody motion with RayShape | PouleyKetchoupp | 2021-08-24 | 1 | -3/+3 |
* | | Restore RayShape as a regular shape type | PouleyKetchoupp | 2021-08-24 | 1 | -0/+2 |
* | | API improvement on physics, mainly CharacterBody | fabriceci | 2021-08-15 | 1 | -7/+7 |
* | | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | 2021-08-14 | 1 | -2/+2 |
* | | Uniformize layer names, script methods and documentation | PouleyKetchoupp | 2021-08-12 | 1 | -6/+6 |
* | | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | 2021-08-10 | 1 | -5/+3 |
* | | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp | 2021-08-09 | 1 | -0/+2 |
* | | Fixing 2D moving platform logic | fabriceci | 2021-07-15 | 1 | -3/+7 |
* | | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | 2021-07-05 | 1 | -31/+0 |
* | | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp | 2021-06-28 | 1 | -0/+18 |
* | | More explanatory names for RigidBody modes | PouleyKetchoupp | 2021-06-04 | 1 | -2/+2 |
* | | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | 2021-06-04 | 1 | -6/+0 |
* | | Enable setting of collision iterations in PhysicsServer2D | Rhathe | 2021-05-19 | 1 | -0/+2 |
* | | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | 2021-04-30 | 1 | -2/+2 |
* | | Unexpose _direct_state_changed in PhysicsBody | rafallus | 2021-04-22 | 1 | -1/+1 |
* | | Make Servers truly Thread Safe | reduz | 2021-02-10 | 1 | -6/+11 |
* | | Use real_t in physics code | Aaron Franke | 2021-01-28 | 1 | -5/+5 |
* | | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde | 2020-11-09 | 1 | -3/+3 |
* | | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
* | | Refactor MethodBind to use variadic templates | reduz | 2020-10-18 | 1 | -1/+0 |
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* | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | 2020-07-02 | 1 | -4/+4 |
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| * | Refactor physics force and impulse code | Aaron Franke | 2020-06-02 | 1 | -4/+4 |
* | | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) | 2020-06-26 | 1 | -5/+14 |
* | | Correct misspellings of damped spring. | Marcel Admiraal | 2020-06-04 | 1 | -5/+5 |
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* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -14/+27 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+14 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -54/+0 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -5/+5 |
* | More server renames for consistency after #37361 | Rémi Verschelde | 2020-03-28 | 1 | -22/+22 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -0/+840 |