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path: root/servers/physics_server_2d.h
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* | Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+4
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+4
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-2/+2
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-2/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+2
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* API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-3/+7
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-2/+2
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-6/+2
* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-0/+2
* Fixing 2D moving platform logicfabriceci2021-07-151-2/+2
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-1/+1
* Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-22/+0
* Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-2/+2
* Fix move_and_collide causing sliding on slopesPouleyKetchoupp2021-06-281-0/+6
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-7/+7
* Fix uninitialized members in physics query resultsPouleyKetchoupp2021-06-071-5/+5
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-2/+2
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-12/+2
* Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-191-0/+2
* Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-2/+2
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-1/+1
* Make Servers truly Thread Safereduz2021-02-101-6/+11
* Use real_t in physics codeAaron Franke2021-01-281-24/+24
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-3/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal2020-09-041-1/+1
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-4/+4
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4
* | Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)2020-06-261-1/+4
* | Correct misspellings of damped spring.Marcel Admiraal2020-06-041-7/+7
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-4/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-6/+6
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+699