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* Fix LightmapGI causes crash when using --headlessJamie Pate2024-08-073-6/+123
* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-1/+1
* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+2
* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
* Merge pull request #88581 from jsjtxietian/dummy-crashRémi Verschelde2024-02-231-0/+1
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| * Fail early if shader mode is invalid in dummy rendererjsjtxietian2024-02-231-0/+1
* | Implement hooks into rendererBastiaan Olij2024-02-181-1/+7
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* Merge pull request #88409 from jsjtxietian/high-endRémi Verschelde2024-02-171-1/+1
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| * Make dummy rendering server appear as a high end platformjsjtxietian2024-02-161-1/+1
* | Merge pull request #88325 from akien-mga/texture-formatsRémi Verschelde2024-02-171-1/+1
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| * | Remove code relative to obsoleted ETC texture formatRémi Verschelde2024-02-141-1/+1
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* | Merge pull request #88210 from TitanNano/jovan/missing_surface_dataRémi Verschelde2024-02-171-0/+6
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| * | Assign missing surface data fields in dummy render serverJovan Gerodetti2024-02-111-0/+6
* | | Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
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* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-1/+0
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* Fix missing instance type in dummy rendererA Thousand Ships2024-02-081-0/+2
* Free dummy renderer objectsA Thousand Ships2024-01-293-0/+11
* Merge pull request #87390 from clayjohn/dummy-multimeshYuri Sizov2024-01-252-5/+41
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| * Add basic multimesh data needed for headless export to the Dummy rendering se...clayjohn2024-01-192-5/+41
* | Merge pull request #87392 from clayjohn/dummy-shaderYuri Sizov2024-01-244-11/+161
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| * | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-224-11/+161
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* | Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+4
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| * | Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+4
* | | Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
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* | Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-0/+2
* | Implement render info counters for the 2D rendererclayjohn2023-12-061-1/+1
* | Ensure 2D MSAA resolve is performed when 3D content but no 2D content in sceneBastiaan Olij2023-11-161-0/+3
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* Merge pull request #81167 from bitsawer/fix_sdfgi_editor_changeRémi Verschelde2023-10-251-0/+2
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| * Reset SDFGI when changing editor scene tabsbitsawer2023-08-301-0/+2
* | Merge pull request #79169 from reduz/debug-canvas-item-redrawRémi Verschelde2023-10-111-0/+2
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| * | Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+2
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* | Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-254-10/+10
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* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-013-4/+4
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-313-4/+4
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-0514-406/+406
* Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-231-0/+1
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| * Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
* | Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
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* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1