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Redot Engine – Multi-platform 2D and 3D game engine
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dummy
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Age
Files
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RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-17
2
-1
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+8
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Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-3
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+0
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Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
1
-0
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+2
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+2
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Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-07
1
-0
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+1
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Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
1
-3
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+1
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Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-02
1
-1
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+0
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Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-1
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+0
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
1
-1
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+1
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-1
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+1
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
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+3
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-5
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+19
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
4
-36
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+54
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
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+1
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
1
-0
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+1
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Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-05
1
-0
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+1
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
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+1
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
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+17
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-7
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+6
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
3
-9
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+8
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Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-31
1
-1
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+0
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Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
6
-13
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+191
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Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
6
-13
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+191
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
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+2
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fix for headless collision shape generation
Jakub Grzesik
2022-08-01
1
-5
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+43
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Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
1
-28
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+10
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-28
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+10
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-13
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+13
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-13
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+13
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-29
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+6
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
10
-10
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+10
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-2
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+2
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+2
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+3
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
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+2
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
9
-60
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+174
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Split dependency logic
Bastiaan Olij
2022-06-28
9
-60
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+174
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
1
-3
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+0
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
3
-41
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+88
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Initial TAA implementation
jfons
2022-06-07
1
-2
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+2
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-1
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+2
*
SkyShaders working
clayjohn
2022-05-11
1
-1
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+1
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-1
/
+1
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