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* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-172-1/+8
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom2022-11-071-0/+1
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde2022-11-021-1/+0
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| * Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-1/+0
* | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-1/+1
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+3
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+19
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-044-36/+54
* | Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* | Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu2022-09-071-0/+1
* | Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu2022-09-051-0/+1
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* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-7/+6
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-313-9/+8
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* Remove unnecessary `print_line` in RendererDummyHaoyu Qiu2022-08-311-1/+0
* Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde2022-08-306-13/+191
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| * Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-306-13/+191
* | Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-0/+1
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2
* fix for headless collision shape generationJakub Grzesik2022-08-011-5/+43
* Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde2022-07-291-28/+10
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| * Restructure environment in render implementationBastiaan Olij2022-07-291-28/+10
* | Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-13/+13
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| * | Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-13/+13
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* / Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-29/+6
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-2510-10/+10
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Clean up Shader Preprocessorreduz2022-07-221-0/+2
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-069-60/+174
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| * Split dependency logicBastiaan Olij2022-06-289-60/+174
* | Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio2022-07-061-3/+0
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-223-41/+88
* Initial TAA implementationjfons2022-06-071-2/+2
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-1/+2
* SkyShaders workingclayjohn2022-05-111-1/+1
* Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-1/+1