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| * Reset SDFGI when changing editor scene tabsbitsawer2023-08-301-0/+2
* | Merge pull request #79169 from reduz/debug-canvas-item-redrawRémi Verschelde2023-10-111-0/+2
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| * | Debug CanvasItem redrawJuan Linietsky2023-08-281-0/+2
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* | Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+3
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-254-10/+10
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* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+2
* Add custom texture create functionBastiaan Olij2023-07-261-0/+3
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-062-0/+2
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-013-4/+4
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-313-4/+4
* | Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
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* Sort decals and lights based on camera originclayjohn2023-01-201-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-0514-406/+406
* Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-231-0/+1
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| * Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
* | Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
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* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* RenderDummy::TextureStorage::texture_replace add missing null checkdzil1232022-11-181-0/+1
* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-172-1/+8
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+0
* Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde2022-11-111-0/+2
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| * Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom2022-11-071-0/+1
* | Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-3/+1
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* Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde2022-11-021-1/+0
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| * Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-1/+0
* | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-1/+1
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+3
* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+19
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-044-36/+54
* | Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* | Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu2022-09-071-0/+1
* | Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu2022-09-051-0/+1
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* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-7/+6
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-313-9/+8
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* Remove unnecessary `print_line` in RendererDummyHaoyu Qiu2022-08-311-1/+0
* Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde2022-08-306-13/+191
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| * Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-306-13/+191
* | Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-0/+1
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2