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Redot Engine – Multi-platform 2D and 3D game engine
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
1
-0
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+2
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
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+2
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
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+2
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+3
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
4
-10
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+10
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+3
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
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+1
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
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+1
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Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
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Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
2
-0
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+2
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
3
-4
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+4
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
3
-4
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+4
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
14
-406
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+406
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Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
1
-0
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+1
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
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+1
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
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+1
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-1
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+0
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RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-18
1
-0
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+1
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RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-17
2
-1
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+8
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Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-3
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+0
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Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
1
-0
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+2
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+2
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Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-07
1
-0
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+1
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Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
1
-3
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+1
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Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-02
1
-1
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+0
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Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-1
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+0
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
1
-1
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+1
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-1
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+1
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
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+3
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-5
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+19
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
4
-36
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+54
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
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+1
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
1
-0
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+1
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Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-05
1
-0
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+1
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
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+1
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
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+17
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-7
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+6
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
3
-9
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+8
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Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-31
1
-1
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+0
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Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
6
-13
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+191
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Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
6
-13
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+191
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
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+2
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