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path: root/servers/rendering/renderer_canvas_render.cpp
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* Fix drawing of 2D skeletons in the RD renderer.clayjohn2022-11-181-2/+2
| | | | | | Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated
* Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij2022-07-121-1/+1
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* Split dependency logicBastiaan Olij2022-06-281-0/+6
| | | | | | Split FOG Split visibility notifier Final cleanup of storage classes
* Remove mesh and particles RD dependencies from canvas rendering serverclayjohn2022-05-261-1/+1
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* Implement 2D Meshes and MultiMeshes in GLES3 backendclayjohn2022-05-251-0/+99
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* RenderingServer reorganizationreduz2020-12-041-0/+31