| Commit message (Expand) | Author | Age | Files | Lines |
* | fix missing cleanup and null checks for various singletons | rune-scape | 2024-06-18 | 1 | -1/+1 |
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin... | Dario | 2024-02-12 | 1 | -1/+0 |
* | Skip swapchain logic if there is nothing to present (Android OpenXR) | Bastiaan Olij | 2024-01-08 | 1 | -0/+1 |
* | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | 2023-02-21 | 1 | -0/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Use a giant UBO to optimize performance in 2D | clayjohn | 2022-10-06 | 1 | -0/+1 |
* | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -1/+1 |
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+1 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+3 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -2/+4 |
* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -0/+2 |
* | SkyShaders working | clayjohn | 2022-05-11 | 1 | -1/+2 |
* | Moved particles into ParticlesStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+2 |
* | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+2 |
* | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 1 | -4/+0 |
* | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | 2022-04-02 | 1 | -0/+2 |
* | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 1 | -0/+2 |
* | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | 2022-03-21 | 1 | -0/+2 |
* | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 1 | -0/+4 |
* | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -3/+1 |
* | Revert "Add new scaling modes for splash screen" | Rémi Verschelde | 2022-01-19 | 1 | -1/+1 |
* | Add new scaling modes for splash screen | Samuel Pedrajas | 2022-01-18 | 1 | -1/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | 2021-11-23 | 1 | -1/+2 |
* | Add source rectangle to blit | Bastiaan Olij | 2021-08-29 | 1 | -1/+2 |
* | Use doubles for time in many other places | Aaron Franke | 2021-08-09 | 1 | -1/+1 |
* | Fix Render Info | reduz | 2021-07-03 | 1 | -2/+1 |
* | Add stereoscopic rendering through multiview | Bastiaan Olij | 2021-06-13 | 1 | -21/+26 |
* | Implementing blit shader with versions | Bastiaan Olij | 2021-05-12 | 1 | -1/+16 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+78 |