| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix LIGHT compilation for canvas shader | Yuri Roubinsky | 2021-01-09 | 1 | -1/+1 |
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| * | Added ability to visualize native shaders | reduz | 2021-01-06 | 1 | -0/+5 |
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| * | fix inconsistent normal map shader variable naming | Hendrik Brucker | 2021-01-04 | 1 | -1/+1 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Consistently use normal_map | Marcel Admiraal | 2020-12-29 | 1 | -3/+3 |
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| * | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | 2020-12-28 | 1 | -1/+1 |
| |\ | | | | | Rename Vector2.tangent() to Vector2.orthogonal() | ||||
| | * | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal | 2020-12-06 | 1 | -1/+1 |
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| * | | Rename Control margin to offset | Marcel Admiraal | 2020-12-23 | 1 | -4/+4 |
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| * | Rename RD texture "type" to "texture_type" | Aaron Franke | 2020-12-04 | 1 | -4/+4 |
| | | | | "type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | ||||
| * | Rename RD uniform "type" to "uniform_type" | Aaron Franke | 2020-12-04 | 1 | -12/+12 |
| | | | | "type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | ||||
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+2797 |
