summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_scene_cull.h
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde2021-10-071-1/+1
|\
| * Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-1/+1
* | Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-071-1/+1
|/
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+3
* Use specialization constants in clustered rendererreduz2021-07-121-0/+13
* Fix Render Inforeduz2021-07-031-2/+2
* Clean up RenderingServer and its bindingsreduz2021-07-011-4/+0
* Improve RID_Owner memory usagereduz2021-06-291-3/+3
* Fix crash in visibility range system.jfons2021-06-191-1/+1
* Refactor VisibilityNotifier3Dreduz2021-06-161-0/+19
* Implement visibility range and dependencies.jfons2021-06-141-18/+72
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-4/+3
* Rename GI Classesreduz2021-06-051-12/+12
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-10/+10
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Implement Particle Trailsreduz2021-04-301-0/+2
* Implement occlusion cullingjfons2021-04-231-6/+22
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Make Servers truly Thread Safereduz2021-02-101-9/+17
* Improve SDFGI indirect light feedback loopreduz2021-02-071-1/+1
* Simplify Volumetric Fogreduz2021-02-061-3/+1
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-1/+1
* Rewrote how barriers work for faster renderingreduz2021-02-041-4/+9
* Shadow map rendering optimizationreduz2021-01-241-2/+2
* Several GI related optimizations and fixesreduz2021-01-241-0/+3
* Threaded optimizations to cull and renderreduz2021-01-051-22/+131
* Rewrite render code to be more cache and thread friendly.reduz2021-01-051-11/+39
* Reorganize renderer code.reduz2021-01-051-13/+86
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rewrite culling to be more cache/thread friendly.reduz2020-12-261-26/+200
* Replace Octree by DynamicBVH in cull codereduz2020-12-231-65/+140
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+2
* Increase the default Camera Zfar to 4000Hugo Locurcio2020-12-191-1/+1
* Implement automatic LOD (Level of Detail)reduz2020-12-181-5/+6
* Reimplement skeletons and blend shapesreduz2020-12-161-0/+2
* RenderingServer reorganizationreduz2020-12-041-0/+583