| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Swap args of Plane(point, normal) constructor | mennomax | 2021-10-15 | 1 | -4/+4 |
| | | | | | Now (normal, point) | ||||
| * | Inverse XR camera offset for stereoscopic rendering | Bastiaan Olij | 2021-06-19 | 1 | -2/+2 |
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| * | Add stereoscopic rendering through multiview | Bastiaan Olij | 2021-06-13 | 1 | -0/+150 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+31 |
