| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make shader binary alignment handling simpler and more robust | Pedro J. Estébanez | 2024-03-06 | 1 | -3/+4 |
| | | | | | | Bonus: Also simplified the rounding to block size in image size calculations. | ||||
| * | Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts | Pedro J. Estébanez | 2023-12-20 | 1 | -0/+912 |
| Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||||
