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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
/
rendering
/
rendering_server_default.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
Fix crash in headless mode
Haoyu Qiu
2021-09-29
1
-0
/
+3
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-6
/
+6
*
Optimize StringName usage
reduz
2021-07-18
1
-2
/
+2
*
Fix Render Info
reduz
2021-07-03
1
-2
/
+11
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-26
/
+0
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-0
/
+1
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
/
+3
*
Refactor CommandQueueMT
reduz
2021-06-09
1
-1
/
+1
*
Fix negative VRAM values
Ev1lbl0w
2021-03-05
1
-1
/
+1
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-11
/
+8
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-12
/
+101
*
Several GI related optimizations and fixes
reduz
2021-01-24
1
-0
/
+50
*
Reorganize renderer code.
reduz
2021-01-05
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
/
+9
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-8
/
+8
*
RenderingServer reorganization
reduz
2020-12-04
1
-6
/
+6
*
Reorganize rendering server.
reduz
2020-12-03
1
-0
/
+276