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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_default.h
Commit message (
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Author
Age
Files
Lines
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Add antialias support for CanvasItem draw primitives
Yaohua Xiong
2024-05-13
1
-3
/
+3
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Apply additional fixes to servers' threading
Pedro J. Estébanez
2024-05-08
1
-8
/
+19
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
/
+1
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OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR
Bastiaan Olij
2024-05-01
1
-0
/
+4
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Misc code cleanup
kobewi
2024-04-26
1
-4
/
+0
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Use WorkerThreadPool for Server threads
Juan Linietsky
2024-04-10
1
-9
/
+12
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Add support for OpenXR composition layers
David Snopek
2024-04-04
1
-0
/
+1
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
/
+17
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Add new Parallax2D node
markdibarry
2024-03-03
1
-0
/
+1
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
/
+18
*
Add optional depth fog
Eidolon
2024-02-17
1
-1
/
+3
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
/
+3
*
Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-0
/
+3
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-0
/
+3
*
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Merge pull request #86073 from m4rr5/add_reflection_mask
Yuri Sizov
2024-01-22
1
-0
/
+1
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
/
+1
*
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
Adam Scott
2024-01-17
1
-1
/
+1
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Deprecate RenderingServer's `has_feature` and Features enum
Micky
2024-01-10
1
-0
/
+2
*
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
ShirenY
2023-12-09
1
-0
/
+2
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/
*
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
1
-0
/
+2
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
1
-0
/
+2
*
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Disable update spinner when debug redraw is active
kobewi
2023-10-11
1
-0
/
+1
*
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
/
+2
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
/
+2
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*
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
/
+3
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
/
+1
*
Merge pull request #79696 from reduz/call-on-render-thread
Yuri Sizov
2023-07-31
1
-0
/
+11
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Add ability to call code on rendering thread
Juan Linietsky
2023-07-26
1
-0
/
+11
*
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
/
+4
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/
*
Fix crash when calling get_video_adapter_* in a thread
univeous
2023-07-19
1
-14
/
+17
*
For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
/
+1
*
Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
/
+1
*
Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
/
+1
*
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
/
+1
*
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-3
/
+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-3
/
+3
*
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Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-1
/
+1
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Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-1
/
+1
*
Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
1
-0
/
+1
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
/
+1
*
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Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
1
-1
/
+1
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/
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-1
/
+0
*
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
/
+1
*
Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
/
+4
*
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
/
+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+2
*
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-1
/
+7
*
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-3
/
+3
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