Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -6/+6 |
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* | Reorganize rendering server. | reduz | 2020-12-03 | 1 | -1/+0 |
| | | | | | -Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon. | ||||
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -7/+7 |
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* | More server renames for consistency after #37361 | Rémi Verschelde | 2020-03-28 | 1 | -1/+1 |
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* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -0/+40 |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. |