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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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shader_language.cpp
Commit message (
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Author
Age
Files
Lines
*
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-13
1
-80
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+191
*
Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-10
1
-12
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+288
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*
Add missing shader built-ins
Yuri Roubinsky
2021-10-05
1
-12
/
+288
*
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Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-08
1
-137
/
+218
*
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Fix shader crash when passing array to index expression
Yuri Roubinsky
2021-10-07
1
-6
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+6
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*
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
1
-63
/
+49
*
Fix syntax parsing error of uniform arrays declaration in shader
Yuri Roubinsky
2021-10-04
1
-4
/
+0
*
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-81
/
+434
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-46
/
+46
*
Prevents editor crash when compare with negative float in shader
Yuri Roubinsky
2021-09-22
1
-1
/
+3
*
Fix shader crash when passing array to built-in function without index
Yuri Roubinsky
2021-09-18
1
-0
/
+9
*
More fixes to mobile renderer
reduz
2021-08-18
1
-0
/
+21
*
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
1
-0
/
+5
*
Merge pull request #51391 from Chaosus/shader_param_names
Rémi Verschelde
2021-08-12
1
-682
/
+688
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*
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-12
1
-682
/
+688
*
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Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline
Yuri Roubinsky
2021-08-11
1
-6
/
+9
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*
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Break futher shader compilation after missing `;` after`shader_type`
Yuri Roubinsky
2021-08-11
1
-6
/
+9
*
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Allow using more assignment operators on matrixes in shaders
Yuri Roubinsky
2021-08-11
1
-1
/
+1
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/
/
*
/
Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-08-11
1
-1
/
+38
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/
*
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
1
-4
/
+6
*
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
1
-1
/
+16
*
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
1
-1
/
+1
*
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
1
-18
/
+3
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*
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
1
-18
/
+3
*
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Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
1
-2
/
+29
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*
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Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-22
1
-2
/
+29
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/
*
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
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/
*
Forbid varyings from assigning in custom functions to prevent crashes
Yuri Roubinsky
2021-07-21
1
-2
/
+13
*
Prevent error if varying assigned but not used (push warning instead)
Yuri Roubinsky
2021-07-15
1
-10
/
+3
*
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-29
1
-3
/
+46
*
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-16
1
-1
/
+1
*
Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-06
1
-7
/
+1
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
1
-360
/
+827
*
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
1
-9
/
+141
*
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
1
-2
/
+9
*
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-18
1
-1
/
+1
*
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
1
-0
/
+14
*
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-27
1
-4
/
+44
*
Remove duplicate comments
Dennis Brakhane
2021-04-25
1
-3
/
+0
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-29
/
+17
*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-3
/
+5
*
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
1
-3
/
+3
*
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
1
-6
/
+7
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*
Added missing returns on error scenarios
Ev1lbl0w
2021-02-28
1
-6
/
+7
*
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Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-03-01
1
-4
/
+4
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/
*
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
2021-02-21
1
-0
/
+4
*
Prevents shader crash if passing invalid struct to the return statement
Yuri Roubinsky
2021-02-21
1
-3
/
+5
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