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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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shader_language.h
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Author
Age
Files
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*
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
1
-0
/
+1
*
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
1
-4
/
+3
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*
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
1
-4
/
+3
*
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Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-22
1
-0
/
+8
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/
*
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-29
1
-1
/
+4
*
Fix `length()` array function usage in shader
Yuri Roubinsky
2021-06-10
1
-1
/
+1
*
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
1
-16
/
+45
*
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
1
-1
/
+51
*
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
1
-0
/
+1
*
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
1
-0
/
+1
*
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-27
1
-0
/
+1
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-3
/
+17
*
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-11
1
-5
/
+18
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
1
-0
/
+4
*
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
1
-1
/
+3
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-1
/
+1
*
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-6
/
+6
*
FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-10-13
1
-0
/
+1
*
Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-7
/
+24
*
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
/
+1
*
Implemented global const array to shaders
Yuri Roubinsky
2020-06-19
1
-0
/
+5
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-117
/
+65
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+3
*
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-29
1
-0
/
+2
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\
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*
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
1
-0
/
+2
*
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-3
/
+24
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/
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-13
/
+13
*
Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-28
1
-0
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+900
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