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* Merge pull request #85039 from RandomShaper/mingwthreadsRémi Verschelde2023-11-211-0/+5
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| * Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+5
* | Fix potential double-close of draw command labelPedro J. Estébanez2023-11-201-2/+2
* | Merge pull request #85086 from clayjohn/shaders-amount-ratioRémi Verschelde2023-11-201-2/+2
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| * Make AMOUNT_RATIO constant in the shader language specification.clayjohn2023-11-191-2/+2
* | Renderer Viewport correct sizeof usage.Alistair Leslie-Hughes2023-11-161-1/+1
* | Ensure optional variants are loaded last.Bastiaan Olij2023-11-152-2/+4
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* Use default samplers in base uniform set when rendering to reflection probesclayjohn2023-11-074-37/+78
* Enhance checks and user experience around tangents.clayjohn2023-11-016-2/+32
* Merge pull request #81494 from jsjtxietian/Fix-int-to-uint-implicit-cast-erro...Rémi Verschelde2023-10-311-3/+3
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| * Fix int to uint implicit cast error when use uniform mat in gles3jsjtxietian2023-10-271-3/+3
* | Fix cubemap downsampler logicBastiaan Olij2023-10-311-1/+1
* | Fix bug with alpha to coverage by enabling depth discard when using alpha to ...clayjohn2023-10-302-8/+4
* | Merge pull request #83906 from clayjohn/GL-vertex-paddingRémi Verschelde2023-10-261-1/+0
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| * | Add padding to normal attribute in Compatibility renderer to match the RD ren...clayjohn2023-10-241-1/+0
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* | Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadowRémi Verschelde2023-10-262-10/+15
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| * | Pass viewport size to shadow pass instead of using vector2i(1,1)jsjtxietian2023-10-262-10/+15
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* | Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-checkRémi Verschelde2023-10-251-0/+4
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| * | Fix assign with swizzle in shader not doing varying validation checkjsjtxietian2023-10-231-0/+4
* | | Merge pull request #83649 from BastiaanOlij/no_2d_stereoRémi Verschelde2023-10-253-26/+52
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| * | | Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.Bastiaan Olij2023-10-203-26/+52
* | | | Merge pull request #82974 from mrjustaguy/Split-fixRémi Verschelde2023-10-251-1/+1
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| * | | | Directional 2 Split Shadow Stabilization Fixmrjustaguy2023-10-071-1/+1
* | | | | Merge pull request #81167 from bitsawer/fix_sdfgi_editor_changeRémi Verschelde2023-10-256-2/+21
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| * | | | Reset SDFGI when changing editor scene tabsbitsawer2023-08-306-2/+21
* | | | | Merge pull request #83704 from clayjohn/misc-mesh-fixesRémi Verschelde2023-10-243-8/+6
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| * | | | | Some more fixes for compressed meshesclayjohn2023-10-243-8/+6
* | | | | | Merge pull request #83199 from Repiteo/texture-storage-default-scaleRémi Verschelde2023-10-241-1/+4
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| * | | | | Fix texture storage not assigning default scaleThaddeus Crews2023-10-121-1/+4
* | | | | | Merge pull request #83613 from clayjohn/surface_upgrade_toolRémi Verschelde2023-10-241-1/+1
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| * | | | | | Implementation of tool to automatically upgrade and re-save meshesclayjohn2023-10-231-1/+1
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* | | | | | Merge pull request #83780 from jsjtxietian/prevent-null-variant-crashRémi Verschelde2023-10-231-0/+1
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| * | | | | | Prevent `_allocate_placeholders` crash if `p_version->variants` is nulljsjtxietian2023-10-221-0/+1
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* | | | | | Merge pull request #83493 from clayjohn/light-pair-bugRémi Verschelde2023-10-235-42/+73
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| * | | | | Ensure that only visible paired lights are usedClay2023-10-175-42/+73
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* | | | | Add property hint for 2D shadow size project settingHugo Locurcio2023-10-221-1/+1
* | | | | Merge pull request #83639 from stoofin/frustum-buffer-sizeRémi Verschelde2023-10-201-2/+2
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| * | | | | Fix shadow debug frustum index buffer sizestoofin2023-10-191-2/+2
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* / / / / Add an extra backbuffer color texture that can be used when an upscaler is in...Dario2023-10-173-8/+37
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* / / / Fix Mobile renderer shader instance uniform accessbitsawer2023-10-151-1/+1
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* | | Merge pull request #82431 from bitsawer/fix_gpuparticles_freeRémi Verschelde2023-10-122-12/+15
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| * | | Fix errors when freeing GPUParticlesbitsawer2023-09-272-12/+15
* | | | Merge pull request #79921 from mandryskowski/ssr_transparencyRémi Verschelde2023-10-111-18/+29
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| * | | | Fresnel should darken the SSR reflections instead of blending them with specu...mandryskowski2023-10-111-18/+29
* | | | | Disable update spinner when debug redraw is activekobewi2023-10-113-0/+6
* | | | | Merge pull request #79169 from reduz/debug-canvas-item-redrawRémi Verschelde2023-10-117-0/+82
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| * | | | | Debug CanvasItem redrawJuan Linietsky2023-08-287-0/+82
* | | | | | Merge pull request #79527 from QbieShay/qbe/particles-reworkRémi Verschelde2023-10-107-3/+57
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| * | | | | | Particle internal refactor and additions for more artistic controlQbieShay2023-10-107-3/+57
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* | | | | | Merge pull request #83004 from Chaosus/shader_language_fix_typoRémi Verschelde2023-10-091-1/+1
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