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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #85039 from RandomShaper/mingwthreads
Rémi Verschelde
2023-11-21
1
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Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
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+5
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Fix potential double-close of draw command label
Pedro J. Estébanez
2023-11-20
1
-2
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+2
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Merge pull request #85086 from clayjohn/shaders-amount-ratio
Rémi Verschelde
2023-11-20
1
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Make AMOUNT_RATIO constant in the shader language specification.
clayjohn
2023-11-19
1
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+2
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Renderer Viewport correct sizeof usage.
Alistair Leslie-Hughes
2023-11-16
1
-1
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+1
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Ensure optional variants are loaded last.
Bastiaan Olij
2023-11-15
2
-2
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+4
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Use default samplers in base uniform set when rendering to reflection probes
clayjohn
2023-11-07
4
-37
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+78
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Enhance checks and user experience around tangents.
clayjohn
2023-11-01
6
-2
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+32
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Merge pull request #81494 from jsjtxietian/Fix-int-to-uint-implicit-cast-erro...
Rémi Verschelde
2023-10-31
1
-3
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Fix int to uint implicit cast error when use uniform mat in gles3
jsjtxietian
2023-10-27
1
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Fix cubemap downsampler logic
Bastiaan Olij
2023-10-31
1
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Fix bug with alpha to coverage by enabling depth discard when using alpha to ...
clayjohn
2023-10-30
2
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Merge pull request #83906 from clayjohn/GL-vertex-padding
Rémi Verschelde
2023-10-26
1
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Add padding to normal attribute in Compatibility renderer to match the RD ren...
clayjohn
2023-10-24
1
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Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Rémi Verschelde
2023-10-26
2
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+15
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Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
2
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+15
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Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Rémi Verschelde
2023-10-25
1
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+4
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Fix assign with swizzle in shader not doing varying validation check
jsjtxietian
2023-10-23
1
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+4
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Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Rémi Verschelde
2023-10-25
3
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+52
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Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
Bastiaan Olij
2023-10-20
3
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Merge pull request #82974 from mrjustaguy/Split-fix
Rémi Verschelde
2023-10-25
1
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Directional 2 Split Shadow Stabilization Fix
mrjustaguy
2023-10-07
1
-1
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
6
-2
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+21
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
6
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Merge pull request #83704 from clayjohn/misc-mesh-fixes
Rémi Verschelde
2023-10-24
3
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+6
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Some more fixes for compressed meshes
clayjohn
2023-10-24
3
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+6
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Merge pull request #83199 from Repiteo/texture-storage-default-scale
Rémi Verschelde
2023-10-24
1
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+4
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Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
-1
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+4
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Merge pull request #83613 from clayjohn/surface_upgrade_tool
Rémi Verschelde
2023-10-24
1
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
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Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
Rémi Verschelde
2023-10-23
1
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Prevent `_allocate_placeholders` crash if `p_version->variants` is null
jsjtxietian
2023-10-22
1
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Merge pull request #83493 from clayjohn/light-pair-bug
Rémi Verschelde
2023-10-23
5
-42
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+73
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Ensure that only visible paired lights are used
Clay
2023-10-17
5
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+73
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Add property hint for 2D shadow size project setting
Hugo Locurcio
2023-10-22
1
-1
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+1
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Merge pull request #83639 from stoofin/frustum-buffer-size
Rémi Verschelde
2023-10-20
1
-2
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+2
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Fix shadow debug frustum index buffer size
stoofin
2023-10-19
1
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Add an extra backbuffer color texture that can be used when an upscaler is in...
Dario
2023-10-17
3
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Fix Mobile renderer shader instance uniform access
bitsawer
2023-10-15
1
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Rémi Verschelde
2023-10-12
2
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+15
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Fix errors when freeing GPUParticles
bitsawer
2023-09-27
2
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+15
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Merge pull request #79921 from mandryskowski/ssr_transparency
Rémi Verschelde
2023-10-11
1
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+29
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Fresnel should darken the SSR reflections instead of blending them with specu...
mandryskowski
2023-10-11
1
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+29
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Disable update spinner when debug redraw is active
kobewi
2023-10-11
3
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+6
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
7
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+82
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
7
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+82
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Merge pull request #79527 from QbieShay/qbe/particles-rework
Rémi Verschelde
2023-10-10
7
-3
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+57
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
7
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+57
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Merge pull request #83004 from Chaosus/shader_language_fix_typo
Rémi Verschelde
2023-10-09
1
-1
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+1
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