index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering_server.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
1
-1
/
+1
*
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-9
/
+3
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-1
/
+1
*
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
1
-0
/
+1
*
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-13
1
-1
/
+0
|
\
|
*
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-25
1
-1
/
+0
*
|
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
1
-4
/
+13
*
|
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
/
+6
*
|
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
/
+13
|
/
*
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
1
-1
/
+1
*
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-12
1
-2
/
+2
*
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
1
-2
/
+2
*
Some work on double support
Aaron Franke
2021-08-09
1
-1
/
+1
*
Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer
Aaron Franke
2021-08-01
1
-30
/
+55
*
Expose Vulkan's clustered and mobile backends in the project manager
Hugo Locurcio
2021-07-30
1
-3
/
+3
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-11
/
+11
*
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-20
1
-0
/
+21
|
\
|
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
/
+21
*
|
Explicitly cast to float when creating a float array
Aaron Franke
2021-07-19
1
-4
/
+4
|
/
*
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
1
-1
/
+0
*
Fix Render Info
reduz
2021-07-03
1
-16
/
+13
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-4
/
+0
*
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
1
-392
/
+859
|
\
|
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-392
/
+859
*
|
Import mesh colors in 8BPP.
reduz
2021-06-30
1
-9
/
+11
|
/
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-21
/
+1
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-2
/
+2
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
/
+2
*
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
1
-0
/
+4
|
\
|
*
Implement lossless WebP encoding
Morris Tabor
2021-06-11
1
-0
/
+4
*
|
Fix tangent importing
reduz
2021-06-11
1
-1
/
+3
*
|
Rename GI Classes
reduz
2021-06-05
1
-31
/
+31
|
/
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+6
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-2
/
+2
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
/
+2
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-2
/
+2
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-2
/
+6
*
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-05-01
1
-1
/
+1
*
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-28
1
-16
/
+16
|
\
|
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-16
/
+16
*
|
Implement occlusion culling
jfons
2021-04-23
1
-1
/
+20
|
/
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-120
/
+120
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+2
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-5
/
+1
*
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-4
/
+6
|
\
|
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-4
/
+6
*
|
Shadow map rendering optimization
reduz
2021-01-24
1
-13
/
+2
[next]