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* Refactored shadowmapping.Juan Linietsky2020-04-081-2/+1
| | | | | | | | | - Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
* Tweak rendering quality property hint strings for consistencyHugo Locurcio2020-04-071-9/+9
| | | | | | - Include a performance indication for all hints, not just for non-default values. - Fix leading/trailing whitespace in some property hints.
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-0/+7
| | | | | | | | The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit.
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-04-031-1/+1
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* Merge pull request #37512 from reduz/implement-ssrRémi Verschelde2020-04-021-0/+3
|\ | | | | Re-Added screen space reflection.
| * Re-Added screen space reflection.Juan Linietsky2020-04-021-0/+3
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* | Replace NULL with nullptrlupoDharkael2020-04-021-6/+6
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* doc: Sync classref with DisplayServer/Window changesRémi Verschelde2020-03-311-1/+1
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* Move glow upscale quality to a global setting, for consistencyJuan Linietsky2020-03-301-0/+4
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* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+2363
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.