| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Separate underscore from grapheme punctuation to enable doubleclick and ↵ | Leonardo Christino | 2021-07-13 | 1 | -2/+2 |
| | | | | | caret jump over snakecase variables in editor | ||||
| * | Improvements to Label's layout options | Hendrik Brucker | 2021-07-04 | 1 | -2/+19 |
| | | | | | | | - Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces | ||||
| * | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -5/+5 |
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| * | Make is_equal_approx have explicit float and double versions | Aaron Franke | 2021-05-20 | 1 | -1/+1 |
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| * | [Complex Text Layouts] Provide access to glyph contour points. | bruvzg | 2021-03-31 | 1 | -0/+22 |
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| * | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | 2021-02-24 | 1 | -0/+5 |
| |\ | | | | | [TextServer] Restores bitmap font dynamic construction functions. | ||||
| | * | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | 2021-02-15 | 1 | -0/+5 |
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| * | | doc: Sync classref with current source | Rémi Verschelde | 2021-02-19 | 1 | -1/+1 |
| | | | | | | | | | And fix various bogus bindings following previous PRs. | ||||
| * | | [TextServer] Restore character and space extra spacing support. | bruvzg | 2021-02-15 | 1 | -0/+6 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -1/+1 |
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| * | Improve fill aligned text hit testing. | bruvzg | 2020-12-21 | 1 | -20/+25 |
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| * | Always include space characters (including tabs and other space-like chars) ↵ | bruvzg | 2020-12-21 | 1 | -1/+5 |
| | | | | | into selection rectangles. | ||||
| * | Add word breaks on punctuation characters. | bruvzg | 2020-12-14 | 1 | -3/+4 |
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| * | [Complex Text Layouts] Add variable fonts support. | bruvzg | 2020-12-13 | 1 | -0/+5 |
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| * | [Complex Text Layouts] Performance optimizations. | bruvzg | 2020-12-07 | 1 | -53/+91 |
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| * | [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵ | bruvzg | 2020-11-26 | 1 | -0/+1246 |
| TextServer. | |||||
