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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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Merge pull request #34061 from Chaosus/fix_shader_const
Rémi Verschelde
2019-12-03
1
-1
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+1
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Fix expressions for global constants in shaders
Yuri Roubinsky
2019-12-02
1
-1
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+1
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Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
4
-5
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+5
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Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
4
-5
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+5
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Fix crash when disabling a YSort node
Bojidar Marinov
2019-11-27
1
-8
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+12
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Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-18
1
-2
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+2
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Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-09
2
-0
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+4
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Merge pull request #33153 from raphael10241024/fix_occluder
Rémi Verschelde
2019-11-05
1
-1
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+1
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fix occluders positions error under canvas_layer, close #32880
RaphaelHunter
2019-10-29
1
-1
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+1
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Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-03
2
-25
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+86
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Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-02
1
-0
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+6
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Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-31
2
-693
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+693
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Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-29
2
-0
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+42
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Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-28
1
-0
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+5
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Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-26
2
-11
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+20
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Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-10-13
1
-0
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+2
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Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
2019-10-08
1
-1
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+1
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Merge pull request #32571 from DavidSichma/rect_flip
Rémi Verschelde
2019-10-08
1
-0
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+11
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Correctly flip texture src region
David Sichma
2019-10-05
1
-0
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+11
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Prevent shader crash if name of variable overrides function name
Yuri Roubinsky
2019-10-06
1
-0
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+10
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Prevent shader crash if function call been used on constant
Yuri Roubinsky
2019-10-06
1
-1
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+9
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Fix few redefinition name errors for variable/param/function in shaders
Yuri Roubinsky
2019-10-06
1
-6
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+12
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Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
1
-3
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+1
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Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-23
3
-3
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+0
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Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
3
-3
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+0
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Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-20
1
-1
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+1
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Fix misc. source comment typos
luz.paz
2019-09-19
1
-1
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+1
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Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-19
1
-0
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+1
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Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-0
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+1
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Implement shader array support for varyings
Chaosus
2019-09-14
2
-5
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+39
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Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-28
2
-0
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+62
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Implements switch to shaders
Yuri Roubinski
2019-08-23
2
-1
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+207
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Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-14
2
-6
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+0
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Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
2
-6
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+0
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Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
1
-14
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+49
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Force user to initialize local shader constants
Yuri Roubinski
2019-08-13
1
-0
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+9
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Show that identifier found in function names
Cameron Reikes
2019-08-09
1
-0
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+1
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-09
1
-8
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+2
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Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
2
-9
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+44
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Implemented local shader constants
Yuri Roubinski
2019-08-05
2
-9
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+44
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Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-07
1
-0
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+1
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Merge pull request #30716 from qarmin/fixed_static_analiser_code
Rémi Verschelde
2019-07-23
1
-2
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+2
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Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-2
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+2
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Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit
Rémi Verschelde
2019-07-20
1
-4
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+12
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Fix ARVRServer crash at exit
qarmin
2019-07-05
1
-4
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+12
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Allows to use non-constants in the local shader array initializer
Chaosus
2019-07-16
1
-4
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+0
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Added local array initializer
Chaosus
2019-07-16
2
-15
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+184
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Implemented local shader arrays
Chaosus
2019-07-15
2
-750
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+946
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Added missed "textureProjLod" shader built-in overload for 3D textures
Chaosus
2019-07-15
1
-0
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+4
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Make the default return value on crash explicit
hbina085
2019-07-11
1
-2
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+2
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