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path: root/servers/visual_server.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-11/+11
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+2
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+0
* Bind some VisualServer functionsLeon Krause2017-10-201-5/+403
* Expose 'request_frame_drawn_callback' to script.Saracen2017-10-141-0/+1
* Bind VisualServer.sync() method to GDScriptJulian Murgia2017-10-111-0/+1
* Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-0/+23
* Renderer/Simulator flagsGustav Lund2017-08-301-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-38/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-191-7/+8
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-4/+5
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-36/+0
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-5/+5
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| * Add object type hint for docsPoommetee Ketson2017-07-231-5/+5
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-0/+8
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-6/+15
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+16
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-2/+2
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog2017-06-191-3/+5
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| * Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds2017-05-021-3/+5
* | Merge pull request #9230 from supagu/normals-fixRémi Verschelde2017-06-171-4/+5
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| * | Fixed decompression of vertex colorsFabian Mathews2017-06-171-1/+1
| * | Fixed decompression of normalsFabian Mathews2017-06-171-3/+4
* | | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+4
* | | Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-121-2/+0
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* | renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-5/+6
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-638/+523
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-11/+11
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-24/+24
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-90/+93
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-396/+1257
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| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-4/+13
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-6/+6
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-0/+4
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-1/+1
| * Skeletons are working now.Juan Linietsky2016-11-211-4/+18