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path: root/servers/xr/xr_positional_tracker.cpp
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* Rework XR positional trackersBastiaan Olij2021-10-171-128/+119
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* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename XRPositionalTracker methodsMarcel Admiraal2020-12-211-18/+18
| | | | | | | | | | Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand()
* Rename TrackerHand enumsMarcel Admiraal2020-12-101-4/+4
| | | | | | Renames: TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
* Rename XR get_type and get_nameAaron Franke2020-12-041-4/+4
| | | Now called get_tracker_type and get_tracker_name
* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-4/+0
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* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+2
| | | | | | | | | | | | | | | | It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
* Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-0/+237