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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | (cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084) Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-181-58/+15
| | | | drive node positions and visibility.
* Added XR tracking-state change signalsMalcolm Nixon2023-09-031-1/+5
| | | | | Add "pose_lost_tracking" signal to XRPositionalTracker. Add "tracking_changed" signal to XRNode3D.
* XR Tracker reuses XR PoseFaolan2023-08-021-2/+7
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* Rename getters and signals on XR nodes to be consistant with input typesBastiaan Olij2023-01-231-4/+4
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Adding signals and events to OpenXR interfaceBastiaan Olij2022-03-101-0/+17
| | | | Improving interaction profile logic
* Implementing OpenXR driverBastiaan Olij2022-02-231-17/+0
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* Add missing SNAME macro optimization in some function callsjmb4622022-02-061-5/+5
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* Adding a tracking confidence state to XRPoseBastiaan Olij2022-01-201-2/+3
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rework XR positional trackersBastiaan Olij2021-10-171-128/+119
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* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename XRPositionalTracker methodsMarcel Admiraal2020-12-211-18/+18
| | | | | | | | | | Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand()
* Rename TrackerHand enumsMarcel Admiraal2020-12-101-4/+4
| | | | | | Renames: TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
* Rename XR get_type and get_nameAaron Franke2020-12-041-4/+4
| | | Now called get_tracker_type and get_tracker_name
* Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde2020-05-191-4/+0
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* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+2
| | | | | | | | | | | | | | | | It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
* Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-0/+237