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* Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-254-11/+11
| | | | - Set clang-format `Standard` rule to `c++20`
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-202-3/+3
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* Fix typo in XRInterface commentTypeChecked2024-09-111-1/+1
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* Change hand tracking project settings and finetune show_when_trackedBastiaan Olij2024-08-202-0/+2
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* XR: Check for bad input in make_vrs_textureBastiaan Olij2024-06-241-0/+7
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* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-034-89/+225
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* OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXRBastiaan Olij2024-05-011-3/+7
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* Remove the Hand enum from XRHandTracker to fix name-collision with the hand ↵Malcolm Nixon2024-04-252-60/+3
| | | | | | property of the base class. Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
* Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-1812-88/+337
| | | | drive node positions and visibility.
* Add body tracking support.Malcolm Nixon2024-02-272-0/+341
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* Provide generic interface for XR hand trackingDavid Snopek2024-02-232-0/+316
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* Initial XRFaceTrackingProvider and XRFaceTracker work.Malcolm Nixon2024-02-172-0/+435
| | | | Updated to XRFaceModifier3D.
* Add support for OpenXR local floor extensionDavid Snopek2024-01-231-1/+1
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* Fix issue with OpenXR environment blend mode not being applied properlyBastiaan Olij2023-09-132-0/+3
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* Added XR tracking-state change signalsMalcolm Nixon2023-09-031-1/+5
| | | | | Add "pose_lost_tracking" signal to XRPositionalTracker. Add "tracking_changed" signal to XRNode3D.
* Ensure OpenXR classes are declared properlyA Thousand Ships2023-08-281-1/+1
| | | | Co-authored-by: Bastiaan Olij <mux213@gmail.com>
* XR Tracker reuses XR PoseFaolan2023-08-021-2/+7
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* Add a get_system_info method to XRInterfaceBastiaan Olij2023-03-154-0/+11
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* Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde2023-02-032-0/+25
|\ | | | | | | Add XR Environment Blend Mode Support
| * Add XR Environment Blend Mode SupportRon Bessems2023-02-022-0/+25
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* | Use enum instead of int in virtual methods return typeRaul Santos2023-01-312-7/+7
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* Rename getters and signals on XR nodes to be consistant with input typesBastiaan Olij2023-01-231-4/+4
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* One Copyright Update to rule them allRémi Verschelde2023-01-058-232/+232
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
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* Fix VRS issuesBastiaan Olij2022-11-171-2/+5
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* Remove redefinition of `notification` method in `XRInterfaceExtension`Raul Santos2022-11-143-11/+0
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* expose XRInterface::get_transform_for_view and ↵avemort2022-11-101-0/+2
| | | | XRInterface::get_projection_for_view to gdscript
* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-6/+6
| | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
* Simplify GDVIRTUAL_CALL callskobewi2022-10-191-110/+42
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* Make some Image methods statickobewi2022-10-141-6/+1
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* Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde2022-10-051-1/+1
|\ | | | | | | Rename Projection `matrix` to `columns`
| * Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-1/+1
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* | Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-054-2/+58
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* Add Passthrough extension wrapperGabor Koncz2022-09-272-0/+12
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* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-4/+0
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-252-2/+2
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Implement Vector4, Vector4i, Projectionreduz2022-07-234-8/+8
| | | | | | | | | | | | | Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-174-2/+105
| | | | | Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
* Split dependency logicBastiaan Olij2022-06-281-2/+0
| | | | | | Split FOG Split visibility notifier Final cleanup of storage classes
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-3/+4
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* Adding signals and events to OpenXR interfaceBastiaan Olij2022-03-102-1/+21
| | | | Improving interaction profile logic
* Remove unused GDNative codeRémi Verschelde2022-03-091-1/+1
| | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* Implementing OpenXR driverBastiaan Olij2022-02-232-25/+0
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* Add missing SNAME macro optimization in some function callsjmb4622022-02-061-5/+5
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* Improve XRInterface hooks into renderingBastiaan Olij2022-01-264-15/+44
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* Adding a tracking confidence state to XRPoseBastiaan Olij2022-01-204-3/+33
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* Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde2022-01-122-6/+2
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| * Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-042-6/+2
| | | | | | | | | | | | | | | | | | | | Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.