| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Change to using doubles in XR classes | Bastiaan Olij | 2021-09-21 | 1 | -3/+3 |
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| * | Adding GDExtension support to XRInterface | Bastiaan Olij | 2021-08-26 | 1 | -1/+0 |
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| * | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -1/+1 |
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| * | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -6/+6 |
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| * | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij | 2021-03-29 | 1 | -5/+5 |
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| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
| * | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -3/+3 |
| | | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
| * | Renaming all ARVR nodes to XR | Bastiaan Olij | 2020-04-09 | 1 | -0/+192 |
