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Redot Engine – Multi-platform 2D and 3D game engine
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iOS modular build and export implementation.
bruvzg
2019-12-01
2
-0
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+21
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Fix crash when disabling a YSort node
Bojidar Marinov
2019-11-27
1
-8
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+12
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Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-18
1
-2
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+2
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Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
2
-0
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+4
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
2
-0
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+4
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Merge pull request #33516 from qarmin/small_fixes
Rémi Verschelde
2019-11-10
1
-0
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+1
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Memory leak and crash fixes
Rafał Mikrut
2019-11-10
1
-0
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+1
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Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-09
4
-0
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+8
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Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-08
1
-1
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+1
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Implement game camera override
Erik
2019-10-23
1
-1
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+1
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Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.
Marcel Admiraal
2019-11-08
1
-1
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+3
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Merge pull request #33153 from raphael10241024/fix_occluder
Rémi Verschelde
2019-11-05
1
-1
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+1
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fix occluders positions error under canvas_layer, close #32880
RaphaelHunter
2019-10-29
1
-1
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+1
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Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-03
2
-25
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+86
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Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Rémi Verschelde
2019-11-02
1
-0
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+6
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Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-02
1
-0
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+6
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Merge pull request #33238 from qarmin/other_fixes
Rémi Verschelde
2019-11-01
1
-6
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+5
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Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-11-01
1
-6
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+5
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Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-31
2
-693
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+693
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Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-29
2
-0
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+42
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Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-28
1
-0
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+5
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Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-26
2
-11
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+20
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Merge pull request #32845 from madmiraal/rigidbody-mode-change
Rémi Verschelde
2019-10-25
2
-0
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+4
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Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-15
2
-0
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+4
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Fix leak in Physics2DServerSW
Rafał Mikrut
2019-10-24
1
-0
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+1
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Merge pull request #32799 from clayjohn/free_pools
Rémi Verschelde
2019-10-13
1
-0
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+2
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Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-10-13
1
-0
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+2
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Merge pull request #32767 from madmiraal/body2d-can_sleep-default
Rémi Verschelde
2019-10-12
2
-2
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+2
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Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-10-12
2
-2
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+2
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Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...
Saracen
2019-10-11
2
-0
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+3
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Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
2019-10-08
1
-1
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+1
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Merge pull request #32571 from DavidSichma/rect_flip
Rémi Verschelde
2019-10-08
1
-0
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+11
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Correctly flip texture src region
David Sichma
2019-10-05
1
-0
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+11
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Prevent shader crash if name of variable overrides function name
Yuri Roubinsky
2019-10-06
1
-0
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+10
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Prevent shader crash if function call been used on constant
Yuri Roubinsky
2019-10-06
1
-1
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+9
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Fix few redefinition name errors for variable/param/function in shaders
Yuri Roubinsky
2019-10-06
1
-6
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+12
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Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
1
-3
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+1
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Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
1
-1
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+1
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Added some obvious errors explanations
qarmin
2019-09-25
1
-1
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+1
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doc: Sync classref with current source
Rémi Verschelde
2019-09-24
1
-1
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+1
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Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-23
4
-4
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+0
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Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
4
-4
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+0
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Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
1
-1
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+1
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Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-20
1
-1
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+1
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Fix misc. source comment typos
luz.paz
2019-09-19
1
-1
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+1
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Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-19
1
-0
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+1
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Create shadow_vec for altering shadow computation
azagaya
2019-09-06
1
-0
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+1
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Implement shader array support for varyings
Chaosus
2019-09-14
2
-5
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+39
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Merge pull request #31600 from Chaosus/shader_func_return_fix
Yuri Roubinsky
2019-08-28
2
-0
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+62
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Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-28
2
-0
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+62
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