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* iOS modular build and export implementation.bruvzg2019-12-012-0/+21
* Fix crash when disabling a YSort nodeBojidar Marinov2019-11-271-8/+12
* Fix Visual Studio throwing C4146 warning.Marcel Admiraal2019-11-181-2/+2
* Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde2019-11-112-0/+4
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| * Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-112-0/+4
* | Merge pull request #33516 from qarmin/small_fixesRémi Verschelde2019-11-101-0/+1
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| * Memory leak and crash fixesRafał Mikrut2019-11-101-0/+1
* | Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-094-0/+8
* | Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde2019-11-081-1/+1
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| * | Implement game camera overrideErik2019-10-231-1/+1
* | | Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.Marcel Admiraal2019-11-081-1/+3
* | | Merge pull request #33153 from raphael10241024/fix_occluderRémi Verschelde2019-11-051-1/+1
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| * | | fix occluders positions error under canvas_layer, close #32880RaphaelHunter2019-10-291-1/+1
* | | | Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky2019-11-032-25/+86
* | | | Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde2019-11-021-0/+6
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| * | | Removed switch operator from GLES2 shader back-endYuri Roubinsky2019-11-021-0/+6
* | | | Merge pull request #33238 from qarmin/other_fixesRémi Verschelde2019-11-011-6/+5
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| * | | Fix some crashes, overflows and using variables without valuesRafał Mikrut2019-11-011-6/+5
* | | | Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky2019-10-312-693/+693
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* / / Added check if field name in the shader is equal to builtinYuri Roubinsky2019-10-292-0/+42
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* | Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky2019-10-281-0/+5
* | Improve error messages related to `shader_type`Hugo Locurcio2019-10-262-11/+20
* | Merge pull request #32845 from madmiraal/rigidbody-mode-changeRémi Verschelde2019-10-252-0/+4
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| * | Activate Body(2D)SW when switching to rigid or character mode.Marcel Admiraal2019-10-152-0/+4
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* / Fix leak in Physics2DServerSWRafał Mikrut2019-10-241-0/+1
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* Merge pull request #32799 from clayjohn/free_poolsRémi Verschelde2019-10-131-0/+2
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| * Properly free sky and lightmap caches in multithreaded serverclayjohn2019-10-131-0/+2
* | Merge pull request #32767 from madmiraal/body2d-can_sleep-defaultRémi Verschelde2019-10-122-2/+2
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| * | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.Marcel Admiraal2019-10-122-2/+2
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* / Fix to make sure the capture buffers are deallocated at shutdown. Silences wa...Saracen2019-10-112-0/+3
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* Fix invalid autocompletion pasting of shader param nameYuri Roubinsky2019-10-081-1/+1
* Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde2019-10-081-0/+11
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| * Correctly flip texture src regionDavid Sichma2019-10-051-0/+11
* | Prevent shader crash if name of variable overrides function nameYuri Roubinsky2019-10-061-0/+10
* | Prevent shader crash if function call been used on constantYuri Roubinsky2019-10-061-1/+9
* | Fix few redefinition name errors for variable/param/function in shadersYuri Roubinsky2019-10-061-6/+12
* | Removed unnecessary shader error log messagesYuri Roubinsky2019-10-021-3/+1
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* Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde2019-09-251-1/+1
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| * Added some obvious errors explanationsqarmin2019-09-251-1/+1
* | doc: Sync classref with current sourceRémi Verschelde2019-09-241-1/+1
* | Merge pull request #32275 from godotengine/skin_supportRémi Verschelde2019-09-234-4/+0
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| * | Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-184-4/+0
* | | Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-1/+1
* | | Merge pull request #32150 from luzpaz/typosRémi Verschelde2019-09-201-1/+1
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| * | | Fix misc. source comment typosluz.paz2019-09-191-1/+1
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* | | Merge pull request #31202 from azagaya/light-dataRémi Verschelde2019-09-191-0/+1
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| * | Create shadow_vec for altering shadow computationazagaya2019-09-061-0/+1
* | | Implement shader array support for varyingsChaosus2019-09-142-5/+39
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* | Merge pull request #31600 from Chaosus/shader_func_return_fixYuri Roubinsky2019-08-282-0/+62
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| * | Fix shader crash when users miss the return statementYuri Roubinski2019-08-282-0/+62