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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
6
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API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
6
-30
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+38
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Merge pull request #50785 from jeffrey-cochran/softbody-areas
Rémi Verschelde
2021-08-16
9
-14
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+215
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Enabled softbody-area collision (intersection) and enabled area-specific grav...
Jeffrey Cochran
2021-08-15
9
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+215
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Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
6
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+6
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Moved disabling bokeh shader variants to before the version_create call
Bastiaan Olij
2021-08-16
1
-2
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+1
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Fix read from screen and depth texture
Bastiaan Olij
2021-08-15
6
-2
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+158
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Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-14
9
-292
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+642
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Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-13
9
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+642
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Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
10
-31
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+31
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Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
3
-98
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+12
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Fix directional shadow bias
reduz
2021-07-29
3
-98
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+12
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Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Rémi Verschelde
2021-08-13
1
-1
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+1
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Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
1
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+1
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Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-08-13
1
-25
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+16
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Merge pull request #51609 from Chaosus/shader_fix_varying_error
Yuri Roubinsky
2021-08-13
3
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+9
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Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
3
-2
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+9
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Merge pull request #51581 from bruvzg/camera_feed_port
Rémi Verschelde
2021-08-12
2
-79
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+43
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Port camera feed to the new RenderingServer API.
bruvzg
2021-08-12
2
-79
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+43
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Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
6
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+53
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Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
6
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+53
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Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific...
Rémi Verschelde
2021-08-12
1
-2
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+2
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Use nearest mipmaps for both minification and magnification
Hugo Locurcio
2021-08-12
1
-2
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+2
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Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
1
-6
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+6
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Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-6
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+6
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Merge pull request #51391 from Chaosus/shader_param_names
Rémi Verschelde
2021-08-12
2
-682
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+689
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Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-12
2
-682
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+689
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Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-12
2
-3
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+6
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Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
2
-6
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+22
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Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-12
2
-6
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+22
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Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance
Rémi Verschelde
2021-08-12
1
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+1
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Fix CPUParticles2D disappearance after amount change
floppyhammer
2021-08-12
1
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+1
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Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
3
-25
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+25
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Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
3
-24
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+41
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Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
3
-24
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+41
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Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
1
-2
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+2
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Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-11
5
-46
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+51
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Fixes and optimizations to mobile renderer
reduz
2021-08-10
5
-46
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+51
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Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline
Yuri Roubinsky
2021-08-11
1
-6
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+9
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Break futher shader compilation after missing `;` after`shader_type`
Yuri Roubinsky
2021-08-11
1
-6
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+9
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Allow using more assignment operators on matrixes in shaders
Yuri Roubinsky
2021-08-11
1
-1
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+1
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Merge pull request #51494 from Chaosus/shader_fix_varying_crashes
Yuri Roubinsky
2021-08-11
1
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+38
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Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-08-11
1
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+38
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Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
22
-806
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+40
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
22
-806
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+40
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
2
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+105
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-11
2
-5
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+105
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Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
1
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+2
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Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
Rémi Verschelde
2021-08-10
1
-7
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+5
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Make Blinn and Phong specular modes PBR
clayjohn
2021-08-09
1
-7
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+5
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