summaryrefslogtreecommitdiffstats
path: root/servers
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde2021-08-166-30/+38
|\
| * API improvement on physics, mainly CharacterBodyfabriceci2021-08-156-30/+38
* | Merge pull request #50785 from jeffrey-cochran/softbody-areasRémi Verschelde2021-08-169-14/+215
|\ \
| * | Enabled softbody-area collision (intersection) and enabled area-specific grav...Jeffrey Cochran2021-08-159-14/+215
| |/
* | Makes a clear error message if shader compilation failedYuri Roubinsky2021-08-166-14/+6
* | Moved disabling bokeh shader variants to before the version_create callBastiaan Olij2021-08-161-2/+1
|/
* Fix read from screen and depth textureBastiaan Olij2021-08-156-2/+158
* Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde2021-08-149-292/+642
|\
| * Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-139-292/+642
* | Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-1410-31/+31
* | Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde2021-08-133-98/+12
|\ \
| * | Fix directional shadow biasreduz2021-07-293-98/+12
* | | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbolRémi Verschelde2021-08-131-1/+1
|\ \ \
| * | | Use the Unicode multiplication symbol where relevantHugo Locurcio2021-08-121-1/+1
* | | | Add placeholder textures to ensure CameraTexture / CameraFeed always have val...bruvzg2021-08-131-25/+16
* | | | Merge pull request #51609 from Chaosus/shader_fix_varying_errorYuri Roubinsky2021-08-133-2/+9
|\ \ \ \ | |_|_|/ |/| | |
| * | | Fix shader crash when using local var with the same name as varyingYuri Roubinsky2021-08-133-2/+9
* | | | Merge pull request #51581 from bruvzg/camera_feed_portRémi Verschelde2021-08-122-79/+43
|\ \ \ \ | |_|/ / |/| | |
| * | | Port camera feed to the new RenderingServer API.bruvzg2021-08-122-79/+43
* | | | Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde2021-08-126-53/+53
|\ \ \ \ | |_|/ / |/| | |
| * | | Use real_t and double where appropriate in ParticlesAaron Franke2021-08-126-53/+53
| |/ /
* | | Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific...Rémi Verschelde2021-08-121-2/+2
|\ \ \ | |/ / |/| |
| * | Use nearest mipmaps for both minification and magnificationHugo Locurcio2021-08-121-2/+2
* | | Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde2021-08-121-6/+6
|\ \ \ | |/ / |/| |
| * | Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-6/+6
* | | Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde2021-08-122-682/+689
|\ \ \
| * | | Added parameter names to shader built-in function autocompletionYuri Roubinsky2021-08-122-682/+689
* | | | Removes an internal error report if shader fails compileYuri Roubinsky2021-08-122-3/+6
* | | | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde2021-08-122-6/+22
|\ \ \ \
| * | | | Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio2021-08-122-6/+22
| | |/ / | |/| |
* | | | Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearanceRémi Verschelde2021-08-121-0/+1
|\ \ \ \
| * | | | Fix CPUParticles2D disappearance after amount changefloppyhammer2021-08-121-0/+1
| |/ / /
* / / / Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-113-25/+25
|/ / /
* | | Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde2021-08-113-24/+41
|\ \ \
| * | | Make radius & height in CapsuleShape2D independentTomasz Chabora2021-08-113-24/+41
* | | | Decrease the default depth of field bokeh qualityHugo Locurcio2021-08-111-2/+2
* | | | Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde2021-08-115-46/+51
|\ \ \ \
| * | | | Fixes and optimizations to mobile rendererreduz2021-08-105-46/+51
* | | | | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky2021-08-111-6/+9
|\ \ \ \ \
| * | | | | Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky2021-08-111-6/+9
| | |/ / / | |/| | |
* / | | | Allow using more assignment operators on matrixes in shadersYuri Roubinsky2021-08-111-1/+1
|/ / / /
* | | | Merge pull request #51494 from Chaosus/shader_fix_varying_crashesYuri Roubinsky2021-08-111-1/+38
|\ \ \ \
| * | | | Fix shader crash when using varying array in fragment->light contextYuri Roubinsky2021-08-111-1/+38
* | | | | Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde2021-08-1122-806/+40
|\ \ \ \ \ | |/ / / / |/| | | |
| * | | | Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-1022-806/+40
* | | | | Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde2021-08-112-5/+105
|\ \ \ \ \
| * | | | | Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker2021-08-112-5/+105
* | | | | | Use f0 instead of albedo in blinn and phongclayjohn2021-08-101-2/+2
| |_|/ / / |/| | | |
* | | | | Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde2021-08-101-7/+5
|\ \ \ \ \ | |_|/ / / |/| | | |
| * | | | Make Blinn and Phong specular modes PBRclayjohn2021-08-091-7/+5
| | |/ / | |/| |