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* Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring2023-01-109-20/+35
* Make inclusion of Godot version in shader hash universalPedro J. Estébanez2023-01-091-0/+5
* Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde2023-01-092-3/+3
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| * Use BitField<> in core type masksJuan Linietsky2023-01-082-3/+3
* | Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde2023-01-082-44/+44
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| * | Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-082-44/+44
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* | Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde2023-01-085-146/+140
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| * | Rework const on NavigationServer methodsJosh Jones2023-01-075-146/+140
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* | Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde2023-01-087-37/+49
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| * Implement collision impulse in Godot Physics 3DLily Garcia2023-01-077-37/+49
* | Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde2023-01-073-9/+34
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| * | Add support for the custom initial screen for the main window, fix primary sc...bruvzg2023-01-073-9/+34
* | | Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde2023-01-071-16/+39
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| * | Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...Malcolm Nixon2023-01-021-16/+39
* | | Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde2023-01-068-174/+79
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| * | | Add PropertyInfo overload for GLOBAL_DEFkobewi2022-12-118-174/+79
* | | | One Copyright Update to rule them allRémi Verschelde2023-01-05319-9251/+9251
* | | | Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde2023-01-051-4/+4
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| * | | | Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn2023-01-041-4/+4
* | | | | Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde2023-01-051-3/+9
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| * | | | Always try to clear render target before drawing 3D with Canvas BG modeclayjohn2023-01-031-3/+9
* | | | | Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde2023-01-036-13/+14
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| * | | | | Ignore depth draw optimization when using depth draw alpha prepassclayjohn2023-01-036-13/+14
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* | | | | Merge pull request #70638 from markusneg/cull-masked-shadows-gd4Rémi Verschelde2023-01-032-7/+18
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| * | | | visual instance layers are regarded during shadow cullingMarkus Grafen2022-12-272-7/+18
* | | | | Merge pull request #70624 from bruvzg/cur_scRémi Verschelde2023-01-033-3/+3
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| * | | | | Improve `window_set_current_screen` and fix secondary window initial mode and...bruvzg2022-12-293-3/+3
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* | | | | Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde2023-01-031-0/+3
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| * | | | | Bind setter and getter for pin joint parameters in PhysicsServer2DRicardo Buring2022-12-291-0/+3
* | | | | | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde2023-01-032-0/+2
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| * | | | | | Adds a method to return the angular velocity of a platformfabriceci2022-08-242-0/+2
* | | | | | | Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde2023-01-033-0/+4
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| * | | | | | | Add safety-checks before some servers `free()`Adam Scott2022-12-293-0/+4
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* | | | | | | Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde2023-01-031-4/+0
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| * | | | | | Remove unnecessary bail-out if shape A is concave. The test for A being conca...Malcolm Nixon2022-12-271-4/+0
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* / | | | | Fix errors related to reflection probe now using a render buffers objectBastiaan Olij2022-12-263-29/+49
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* | | | | Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-2313-391/+342
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| * | | | | Cleanup and improve sky renderBastiaan Olij2022-12-2313-391/+342
* | | | | | Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde2022-12-235-101/+112
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| * | | | | | Move SDFGI update logic into clustered rendererBastiaan Olij2022-12-245-101/+112
* | | | | | | Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde2022-12-231-1/+10
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| * | | | | | | use depth prepass to increase performanceAnsraer2022-12-231-1/+10
* | | | | | | | Bind methods related to disabling collision between joint bodiesMikael Hermansson2022-12-233-0/+9
* | | | | | | | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde2022-12-2311-6/+60
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| * | | | | | | Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-2311-6/+60
* | | | | | | | Merge pull request #70457 from clayjohn/RD-particles-updateRémi Verschelde2022-12-234-2/+15
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| * | | | | | | | Avoid updating particles during 2D renderingclayjohn2022-12-224-2/+15
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* | | | | | | | Merge pull request #70455 from clayjohn/RD-particle-trailRémi Verschelde2022-12-231-6/+12
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| * | | | | | | | Check for disabled particle trail particle before initializing particle trailclayjohn2022-12-221-6/+12
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* / / / / / / / Fix shader crash when using boolean type for vertex->fragment varyingsYuri Rubinsky2022-12-233-2/+40
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