| Commit message (Expand) | Author | Age | Files | Lines |
* | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 4 | -4/+4 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 108 | -215/+215 |
* | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 4 | -7/+25 |
* | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -2/+1 |
* | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | 2015-04-07 | 2 | -18/+23 |
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| * | Re-sort Area array during integration step | Fabio Alessandrelli | 2015-03-24 | 1 | -0/+1 |
| * | Implement combine mode for area | Fabio Alessandrelli | 2015-03-24 | 1 | -13/+18 |
| * | Use Vector for storing areas | Fabio Alessandrelli | 2015-03-24 | 1 | -5/+4 |
* | | Changes to Light | Juan Linietsky | 2015-04-03 | 6 | -16/+47 |
* | | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 2 | -0/+42 |
* | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
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* | fix area center of gravity | Juan Linietsky | 2015-03-22 | 2 | -2/+2 |
* | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -1/+1 |
* | | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov... | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| * | | should fixes #1284 | UsernameIsAReservedWord | 2015-02-26 | 1 | -1/+1 |
* | | | fixes/cleans up | Juan Linietsky | 2015-03-22 | 2 | -0/+32 |
* | | | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 10 | -1/+156 |
* | | | signed distance field font support | Juan Linietsky | 2015-03-21 | 5 | -1/+13 |
* | | | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 8 | -6/+225 |
* | | | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 5 | -9/+102 |
* | | | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 5 | -3/+38 |
* | | | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 5 | -0/+15 |
* | | | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 2 | -7/+30 |
* | | | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 6 | -5/+39 |
* | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 11 | -103/+942 |
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| * | | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 5 | -85/+483 |
| * | | | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+6 |
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| * | | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 6 | -12/+23 |
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| | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 5 | -0/+176 |
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| | * | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 6 | -12/+23 |
| * | | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 4 | -2/+43 |
| * | | | | -fix compilation of godot server | Juan Linietsky | 2015-02-19 | 2 | -2/+2 |
| * | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 5 | -51/+175 |
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| * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 3 | -1/+85 |
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| * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 4 | -0/+175 |
| * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+1 |
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| * | -intentional breakage of shader graph to fix issues, existing graphs will be ... | Juan Linietsky | 2015-01-18 | 2 | -1/+1 |
* | | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -1/+3 |
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* | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 |
* | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 8 | -4/+126 |
* | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 |
* | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 9 | -31/+117 |
* | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 7 | -10/+40 |
* | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 5 | -1/+15 |
* | 2D shader progress | reduz | 2015-01-11 | 1 | -0/+22 |
* | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 7 | -2/+141 |
* | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 8 | -397/+387 |
* | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+27 |
* | -CCD in 3D physics was not working (code was not even there!) re-added, fixes... | Juan Linietsky | 2015-01-05 | 3 | -2/+63 |