index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Rémi Verschelde
2023-10-26
2
-10
/
+15
|
\
|
*
Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
2
-10
/
+15
*
|
Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Rémi Verschelde
2023-10-25
1
-0
/
+4
|
\
\
|
*
|
Fix assign with swizzle in shader not doing varying validation check
jsjtxietian
2023-10-23
1
-0
/
+4
*
|
|
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Rémi Verschelde
2023-10-25
3
-26
/
+52
|
\
\
\
|
*
|
|
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
Bastiaan Olij
2023-10-20
3
-26
/
+52
*
|
|
|
Merge pull request #82974 from mrjustaguy/Split-fix
Rémi Verschelde
2023-10-25
1
-1
/
+1
|
\
\
\
\
|
*
|
|
|
Directional 2 Split Shadow Stabilization Fix
mrjustaguy
2023-10-07
1
-1
/
+1
*
|
|
|
|
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
7
-2
/
+23
|
\
\
\
\
\
|
|
_
|
_
|
_
|
/
|
/
|
|
|
|
|
*
|
|
|
Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
7
-2
/
+23
*
|
|
|
|
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Rémi Verschelde
2023-10-24
5
-24
/
+24
|
\
\
\
\
\
|
*
|
|
|
|
Some more fixes for compressed meshes
clayjohn
2023-10-24
5
-24
/
+24
*
|
|
|
|
|
Merge pull request #83199 from Repiteo/texture-storage-default-scale
Rémi Verschelde
2023-10-24
1
-1
/
+4
|
\
\
\
\
\
\
|
|
/
/
/
/
/
|
/
|
|
|
|
|
|
*
|
|
|
|
Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
-1
/
+4
*
|
|
|
|
|
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Rémi Verschelde
2023-10-24
3
-4
/
+38
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
3
-4
/
+38
|
|
|
_
|
_
|
/
/
|
|
/
|
|
|
|
*
|
|
|
|
|
Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
Rémi Verschelde
2023-10-23
1
-0
/
+1
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Prevent `_allocate_placeholders` crash if `p_version->variants` is null
jsjtxietian
2023-10-22
1
-0
/
+1
|
|
|
_
|
_
|
_
|
/
|
|
/
|
|
|
|
*
|
|
|
|
|
Merge pull request #83493 from clayjohn/light-pair-bug
Rémi Verschelde
2023-10-23
5
-42
/
+73
|
\
\
\
\
\
\
|
|
/
/
/
/
/
|
/
|
|
|
|
|
|
*
|
|
|
|
Ensure that only visible paired lights are used
Clay
2023-10-17
5
-42
/
+73
|
|
/
/
/
/
*
|
|
|
|
Add property hint for 2D shadow size project setting
Hugo Locurcio
2023-10-22
2
-2
/
+2
*
|
|
|
|
Merge pull request #83639 from stoofin/frustum-buffer-size
Rémi Verschelde
2023-10-20
1
-2
/
+2
|
\
\
\
\
\
|
*
|
|
|
|
Fix shadow debug frustum index buffer size
stoofin
2023-10-19
1
-2
/
+2
|
|
/
/
/
/
*
/
/
/
/
Add an extra backbuffer color texture that can be used when an upscaler is in...
Dario
2023-10-17
3
-8
/
+37
|
/
/
/
/
*
|
|
|
Merge pull request #83400 from bitsawer/fix_mobile_instance_uniforms
Rémi Verschelde
2023-10-16
1
-1
/
+1
|
\
\
\
\
|
*
|
|
|
Fix Mobile renderer shader instance uniform access
bitsawer
2023-10-15
1
-1
/
+1
*
|
|
|
|
Fix disabling depth prepass breaks opaque material
Lunarisnia
2023-10-15
1
-2
/
+2
|
/
/
/
/
*
|
|
|
Merge pull request #83179 from clayjohn/tangents-sanitize
Rémi Verschelde
2023-10-13
1
-0
/
+12
|
\
\
\
\
|
*
|
|
|
Sanitize tangents when creating mesh surfaces to avoid triggering the compres...
clayjohn
2023-10-13
1
-0
/
+12
|
|
/
/
/
*
|
|
|
[Bitmap fonts] Add support for scaling.
bruvzg
2023-10-13
4
-0
/
+36
*
|
|
|
Cleanup instances of using uint32_t for mesh formats
Clay
2023-10-12
1
-7
/
+7
|
/
/
/
*
|
|
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Rémi Verschelde
2023-10-12
2
-12
/
+15
|
\
\
\
|
*
|
|
Fix errors when freeing GPUParticles
bitsawer
2023-09-27
2
-12
/
+15
*
|
|
|
Merge pull request #79921 from mandryskowski/ssr_transparency
Rémi Verschelde
2023-10-11
1
-18
/
+29
|
\
\
\
\
|
*
|
|
|
Fresnel should darken the SSR reflections instead of blending them with specu...
mandryskowski
2023-10-11
1
-18
/
+29
*
|
|
|
|
Disable update spinner when debug redraw is active
kobewi
2023-10-11
4
-0
/
+7
*
|
|
|
|
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
8
-0
/
+84
|
\
\
\
\
\
|
*
|
|
|
|
Debug CanvasItem redraw
Juan Linietsky
2023-08-28
8
-0
/
+84
*
|
|
|
|
|
Merge pull request #79527 from QbieShay/qbe/particles-rework
Rémi Verschelde
2023-10-10
9
-3
/
+63
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
9
-3
/
+63
|
|
|
_
|
_
|
_
|
/
|
|
/
|
|
|
|
*
|
|
|
|
|
Merge pull request #83056 from AThousandShips/surface_fix
Rémi Verschelde
2023-10-09
1
-4
/
+4
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Fix incorrect check in `_dict_to_surf`
A Thousand Ships
2023-10-09
1
-4
/
+4
*
|
|
|
|
|
|
Merge pull request #83004 from Chaosus/shader_language_fix_typo
Rémi Verschelde
2023-10-09
1
-1
/
+1
|
\
\
\
\
\
\
\
|
|
/
/
/
/
/
/
|
/
|
|
|
|
|
|
|
*
|
|
|
|
|
Fix typo in `shader_language.cpp`
Yuri Rubinsky
2023-10-08
1
-1
/
+1
|
|
/
/
/
/
/
*
|
|
|
|
|
Merge pull request #83003 from AThousandShips/null_check_extra
Rémi Verschelde
2023-10-09
9
-15
/
+15
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
9
-15
/
+15
|
|
/
/
/
/
/
*
|
|
|
|
|
Merge pull request #83002 from AThousandShips/safety_check
Rémi Verschelde
2023-10-09
1
-1
/
+1
|
\
\
\
\
\
\
|
*
|
|
|
|
|
Replace `sanity` with `safety` for checks
A Thousand Ships
2023-10-08
1
-1
/
+1
|
|
/
/
/
/
/
*
|
|
|
|
|
Merge pull request #82695 from maiself/object-less-callables-fixes
Rémi Verschelde
2023-10-09
4
-34
/
+8
|
\
\
\
\
\
\
|
|
/
/
/
/
/
|
/
|
|
|
|
|
|
*
|
|
|
|
Fixes to allow object-less callables throughout Godot
Mai Lavelle
2023-10-06
4
-34
/
+8
[next]