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Redot Engine – Multi-platform 2D and 3D game engine
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
10
-21
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+21
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Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-23
1
-1
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+1
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Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-22
8
-178
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+92
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Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
8
-178
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+92
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Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-21
3
-37
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+33
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CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-11-18
1
-0
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+26
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Restore rendering on a separate thread
m4nu3lf
2017-11-18
2
-37
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+7
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Implement per-instance custom bounding box
Marc Gilleron
2017-11-20
5
-4
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+59
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Ability to change indirect light energy.
Juan Linietsky
2017-11-19
2
-4
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+5
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
20
-141
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+141
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Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
6
-515
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+13
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Merge pull request #12922 from eska014/engine-singletons
Rémi Verschelde
2017-11-14
1
-5
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+6
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Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-14
1
-5
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+6
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Merge pull request #12014 from hi-ogawa/fix-video-playback
Rémi Verschelde
2017-11-13
3
-147
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+114
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Fix video playback
Matt Hughes
2017-10-14
3
-147
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+114
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Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-13
5
-6
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+20
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classref: Sync with current source
Rémi Verschelde
2017-11-13
1
-0
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+1
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Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
3
-4
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+4
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Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-10
2
-3
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+3
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Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
11
-69
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+155
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Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-09
6
-4
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+35
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Rewritten kinematic system
AndreaCatania
2017-11-07
6
-4
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+35
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Fixing bad index used in Space2DSW
MateusMP
2017-11-08
1
-13
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+13
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Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-08
3
-12
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+37
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Avoid bias overrotation in contact resolution
m4nu3lf
2017-09-18
3
-12
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+37
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Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-1
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+1
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Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-03
6
-6
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+243
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Implemented physics plug
AndreaCatania
2017-11-04
6
-6
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+243
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Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-11-01
2
-0
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+21
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Merge pull request #12537 from marcelofg55/wasapi_improvements
Rémi Verschelde
2017-10-31
1
-1
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+1
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Improved WASAPI driver logic when devices are connected or disconnected
Marcelo Fernandez
2017-10-31
1
-1
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+1
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Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Rémi Verschelde
2017-10-31
2
-4
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+5
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Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint
m4nu3lf
2017-09-22
1
-1
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+1
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Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-09-22
2
-3
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+4
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Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
2
-28
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+0
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Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-09
2
-28
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+0
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Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
Juan Linietsky
2017-10-30
1
-2
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+1
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Fix viewport margins drawn after swapping buffers
Pedro J. Estébanez
2017-10-30
1
-2
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+1
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Refactor bufer to buffer
Poommetee Ketson
2017-10-28
3
-7
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+7
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Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-23
1
-1
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+1
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Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-22
5
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+29
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Merge pull request #12296 from tagcup/ggx_rename
Rémi Verschelde
2017-10-22
1
-1
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+1
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Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
1
-1
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+1
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AudioEffectFilter: lowercase dB property to db
Poommetee Ketson
2017-10-22
1
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+1
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Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rémi Verschelde
2017-10-21
4
-40
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+40
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Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
4
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+40
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Merge pull request #12290 from Noshyaar/enum
Rémi Verschelde
2017-10-21
4
-5
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+5
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Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-22
4
-5
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+5
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Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
2
-10
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+1
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Fixed viewport transparent bg when clear mode is enabled.
Daniel J. Ramirez
2017-10-21
2
-1
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+5
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