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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #16751 from AndreaCatania/moreAPIs
Rémi Verschelde
2018-02-19
3
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+15
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Added Physics state APIs
Andrea Catania
2018-02-16
3
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+15
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Merge pull request #16794 from Chaosus/new_shader_funcs
Rémi Verschelde
2018-02-19
1
-0
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+38
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Added missing shader functions
Chaosus
2018-02-18
1
-0
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+38
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Merge pull request #16803 from lethiandev/fix-remove-shape2d
Rémi Verschelde
2018-02-19
1
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+1
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Fix 2d collision body update on shape remove
Konrad Nowakowski
2018-02-18
1
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+1
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Readd VS.sync and VS.draw to keep compatibility
Rémi Verschelde
2018-02-19
1
-0
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+6
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Clean up some bad words from code comments
Artem Varaksa
2018-02-17
3
-7
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+6
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Merge pull request #15892 from Zylann/add_missing_vs_bindings
Rémi Verschelde
2018-02-14
2
-4
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+301
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Added all missing VisualServer bindings
Marc Gilleron
2018-01-20
2
-4
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+301
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Merge pull request #16408 from Calinou/remove-debugging-prints
Rémi Verschelde
2018-02-14
1
-2
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+0
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Remove a few debugging prints
Hugo Locurcio
2018-02-05
1
-2
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+0
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Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-05
9
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+79
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Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
4
-6
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+6
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Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-02-01
1
-2
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+2
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
1
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+2
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AudioEffectReverb: max predelay_feedback to 0.98
Poommetee Ketson
2018-01-31
1
-2
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+2
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Merge pull request #15980 from mrcdk/audio_stream_get_length
Rémi Verschelde
2018-01-30
2
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+22
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Expose audio streams get_length()
MrCdK
2018-01-22
2
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+22
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Fix VisualServer.free conflicting with Object.free
Marc Gilleron
2018-01-25
1
-1
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+1
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improves portability with some compilers
Ariel Manzur
2018-01-18
1
-7
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+7
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Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
6
-10
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+10
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Fix wrong viewport transparent-bg
binbitten
2018-01-18
1
-1
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+1
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modify default param names in couple of signals
Unknown
2018-01-12
1
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+4
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Bind many more properties to scripts
Bojidar Marinov
2018-01-12
4
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+58
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Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-06
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
138
-1
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+139
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Fix macOS and other builds after #15299
Duy-Nguyen TA
2018-01-04
1
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+1
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Merge pull request #15251 from binbitten/fix-assign-vardecl
Rémi Verschelde
2018-01-04
1
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+3
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Fix premature declaration of shader variables created with assignment
binbitten
2018-01-03
1
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+3
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found via cppcheck:
firefly2442
2018-01-03
1
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+0
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
6
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+11
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
6
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+11
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Fix broken Info.plist after copyright update
Razah
2018-01-03
2
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+2
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
156
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+310
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Merge pull request #15153 from poke1024/fix12112
Noshyaar
2018-01-01
1
-4
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+4
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Delete AudioServer buses after driver shutdown
Bernhard Liebl
2017-12-29
1
-4
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+4
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Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-29
1
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+1
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Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-27
4
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+5
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Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
4
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+5
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Merge pull request #14996 from neikeq/enums-mono
Noshyaar
2017-12-27
1
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+4
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Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-24
1
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+4
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Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-26
1
-1
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+0
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Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Rémi Verschelde
2017-12-23
3
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+46
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Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-12-22
3
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+46
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Properly silence buffer while not in use, fixes #14866
Juan Linietsky
2017-12-20
1
-6
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+6
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Don't try to mix a sample that has already ended
Hein-Pieter van Braam
2017-12-18
1
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+7
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Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
3
-144
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+0
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Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-17
1
-1
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+1
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
6
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+25
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