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* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-044-0/+8
| | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
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* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
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* doc: Sync classref with current sourceRémi Verschelde2017-11-271-2/+2
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* Merge pull request #13294 from RaXaR/masterRémi Verschelde2017-11-271-0/+39
|\ | | | | Added overloads of vector parameters for shader Trig functions.
| * Added overloads of vector parameters for shader Trig functions.RaXaR2017-11-271-0/+39
| | | | | | | | | | Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
* | Merge pull request #13228 from rminderhoud/weightsRémi Verschelde2017-11-261-1/+1
|\ \ | | | | | | Fix read bug in compressed bone weights
| * | Fix read bug in compressed bone weightsRalph Minderhoud2017-11-231-1/+1
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* | | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-267-16/+16
|\ \ \ | | | | | | | | Onion skinning
| * | | Update clang-format in modified filesPedro J. Estébanez2017-11-252-6/+6
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| * | | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-257-10/+10
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* | | | Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde2017-11-261-1/+1
|\ \ \ \ | | | | | | | | | | Fixed issue with 3D selections
| * | | | Fixed issue with 3D selections losing precsion due to an offset bugBenH2017-11-251-1/+1
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* / | | Tweak the default camera node settingsHugo Locurcio2017-11-251-2/+2
|/ / / | | | | | | | | | | | | - Increase FOV to 70 - Put the Z-near plane at 0.05 meters
* / / Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-2510-21/+21
|/ / | | | | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* / Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn2017-11-231-1/+1
|/ | | | | | is in GLSL. Fixes #13214.
* Merge pull request #13159 from AndreaCatania/rayRémi Verschelde2017-11-228-178/+92
|\ | | | | Removed type_mask and fixed some variable name
| * Removed type_mask and fixed some variable nameAndreaCatania2017-11-218-178/+92
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* | Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky2017-11-213-37/+33
|\ \ | |/ |/| Restore rendering on a separate thread
| * CommandQueueMT doesn't lock during command executionm4nu3lf2017-11-181-0/+26
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| * Restore rendering on a separate threadm4nu3lf2017-11-182-37/+7
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* | Implement per-instance custom bounding boxMarc Gilleron2017-11-205-4/+59
| | | | | | | | | | # Conflicts: # servers/visual/visual_server_scene.h
* | Ability to change indirect light energy.Juan Linietsky2017-11-192-4/+5
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* Rename Rect3 to AABB.Ferenc Arn2017-11-1720-141/+141
| | | | Fixes #12973.
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-146-515/+13
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* Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde2017-11-141-5/+6
|\ | | | | Singleton management changes
| * Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-5/+6
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* | Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde2017-11-133-147/+114
|\ \ | |/ |/| Fix video playback
| * Fix video playbackMatt Hughes2017-10-143-147/+114
| | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* | Removed add/remove interface bindings and added get_interfacesBastiaanOlij2017-11-135-6/+20
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* | classref: Sync with current sourceRémi Verschelde2017-11-131-0/+1
| | | | | | | | [ci skip]
* | Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky2017-11-103-4/+4
| | | | | | | | others too
* | Remove node from list before calling queries, fixes #10886Juan Linietsky2017-11-102-3/+3
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* | Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-0911-69/+155
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* | Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-096-4/+35
|\ \ | | | | | | Rewritten kinematic system
| * | Rewritten kinematic systemAndreaCatania2017-11-076-4/+35
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* | | Fixing bad index used in Space2DSWMateusMP2017-11-081-13/+13
| | | | | | | | | | | | | | | Fix wrong col_obj access using wrong index variable. Related with issue #11695
* | | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde2017-11-083-12/+37
|\ \ \ | |/ / |/| | Avoid bias over rotation in contact resolution
| * | Avoid bias overrotation in contact resolutionm4nu3lf2017-09-183-12/+37
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* | | Bullet physics engine implementationAndreaCatania2017-11-041-1/+1
| | | | | | | | | | | | | | | | | | This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
* | | Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky2017-11-036-6/+243
|\ \ \ | | | | | | | | Physics server plug
| * | | Implemented physics plugAndreaCatania2017-11-046-6/+243
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
* | | | Adding rumble support to ARVR controllers (if implemented on the ARVR interface)Bastiaan Olij2017-11-012-0/+21
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* | | | Merge pull request #12537 from marcelofg55/wasapi_improvementsRémi Verschelde2017-10-311-1/+1
|\ \ \ \ | | | | | | | | | | Improved WASAPI driver logic when devices are connected or disconnected
| * | | | Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez2017-10-311-1/+1
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* | | | | Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde2017-10-312-4/+5
|\ \ \ \ \ | | | | | | | | | | | | Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
| * | | | | Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Jointm4nu3lf2017-09-221-1/+1
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| * | | | | Fix Inertia tensor update & Generic 6DOF Jointm4nu3lf2017-09-222-3/+4
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* | | | | | Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde2017-10-312-28/+0
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Fix joints collision exceptions, plus a bit more
| * | | | | Remove joint freeing logic from physics serversPedro J. Estébanez2017-09-092-28/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly. The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.