| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 4 | -0/+8 |
| | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 |
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| * | use the same cache for all branches for appveyor | Rhody Lugo | 2017-11-28 | 1 | -0/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-11-27 | 1 | -2/+2 |
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| * | Merge pull request #13294 from RaXaR/master | Rémi Verschelde | 2017-11-27 | 1 | -0/+39 |
| |\ | | | | | Added overloads of vector parameters for shader Trig functions. | ||||
| | * | Added overloads of vector parameters for shader Trig functions. | RaXaR | 2017-11-27 | 1 | -0/+39 |
| | | | | | | | | | | | Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :) | ||||
| * | | Merge pull request #13228 from rminderhoud/weights | Rémi Verschelde | 2017-11-26 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix read bug in compressed bone weights | ||||
| | * | | Fix read bug in compressed bone weights | Ralph Minderhoud | 2017-11-23 | 1 | -1/+1 |
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| * | | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 7 | -16/+16 |
| |\ \ \ | | | | | | | | | Onion skinning | ||||
| | * | | | Update clang-format in modified files | Pedro J. Estébanez | 2017-11-25 | 2 | -6/+6 |
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| | * | | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 7 | -10/+10 |
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| * | | | | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde | 2017-11-26 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | Fixed issue with 3D selections | ||||
| | * | | | | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | 2017-11-25 | 1 | -1/+1 |
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| * / | | | Tweak the default camera node settings | Hugo Locurcio | 2017-11-25 | 1 | -2/+2 |
| |/ / / | | | | | | | | | | | | | - Increase FOV to 70 - Put the Z-near plane at 0.05 meters | ||||
| * / / | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 10 | -21/+21 |
| |/ / | | | | | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * / | Rename two-parameter arc-tangent function to atan in shader language, as it ↵ | Ferenc Arn | 2017-11-23 | 1 | -1/+1 |
| |/ | | | | | | is in GLSL. Fixes #13214. | ||||
| * | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | 2017-11-22 | 8 | -178/+92 |
| |\ | | | | | Removed type_mask and fixed some variable name | ||||
| | * | Removed type_mask and fixed some variable name | AndreaCatania | 2017-11-21 | 8 | -178/+92 |
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| * | | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | 2017-11-21 | 3 | -37/+33 |
| |\ \ | |/ |/| | Restore rendering on a separate thread | ||||
| | * | CommandQueueMT doesn't lock during command execution | m4nu3lf | 2017-11-18 | 1 | -0/+26 |
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| | * | Restore rendering on a separate thread | m4nu3lf | 2017-11-18 | 2 | -37/+7 |
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| * | | Implement per-instance custom bounding box | Marc Gilleron | 2017-11-20 | 5 | -4/+59 |
| | | | | | | | | | | | # Conflicts: # servers/visual/visual_server_scene.h | ||||
| * | | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 2 | -4/+5 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 20 | -141/+141 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 6 | -515/+13 |
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| * | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | 2017-11-14 | 1 | -5/+6 |
| |\ | | | | | Singleton management changes | ||||
| | * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -5/+6 |
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| * | | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | 2017-11-13 | 3 | -147/+114 |
| |\ \ | |/ |/| | Fix video playback | ||||
| | * | Fix video playback | Matt Hughes | 2017-10-14 | 3 | -147/+114 |
| | | | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora | ||||
| * | | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | 2017-11-13 | 5 | -6/+20 |
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| * | | classref: Sync with current source | Rémi Verschelde | 2017-11-13 | 1 | -0/+1 |
| | | | | | | | | | [ci skip] | ||||
| * | | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | 2017-11-10 | 3 | -4/+4 |
| | | | | | | | | | others too | ||||
| * | | Remove node from list before calling queries, fixes #10886 | Juan Linietsky | 2017-11-10 | 2 | -3/+3 |
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| * | | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 11 | -69/+155 |
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| * | | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | 2017-11-09 | 6 | -4/+35 |
| |\ \ | | | | | | | Rewritten kinematic system | ||||
| | * | | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 6 | -4/+35 |
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| * | | | Fixing bad index used in Space2DSW | MateusMP | 2017-11-08 | 1 | -13/+13 |
| | | | | | | | | | | | | | | | | Fix wrong col_obj access using wrong index variable. Related with issue #11695 | ||||
| * | | | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation | Rémi Verschelde | 2017-11-08 | 3 | -12/+37 |
| |\ \ \ | |/ / |/| | | Avoid bias over rotation in contact resolution | ||||
| | * | | Avoid bias overrotation in contact resolution | m4nu3lf | 2017-09-18 | 3 | -12/+37 |
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| * | | | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. | ||||
| * | | | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | 2017-11-03 | 6 | -6/+243 |
| |\ \ \ | | | | | | | | | Physics server plug | ||||
| | * | | | Implemented physics plug | AndreaCatania | 2017-11-04 | 6 | -6/+243 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | ||||
| * | | | | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | 2017-11-01 | 2 | -0/+21 |
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| * | | | | Merge pull request #12537 from marcelofg55/wasapi_improvements | Rémi Verschelde | 2017-10-31 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | Improved WASAPI driver logic when devices are connected or disconnected | ||||
| | * | | | | Improved WASAPI driver logic when devices are connected or disconnected | Marcelo Fernandez | 2017-10-31 | 1 | -1/+1 |
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| * | | | | | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | 2017-10-31 | 2 | -4/+5 |
| |\ \ \ \ \ | | | | | | | | | | | | | Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | ||||
| | * | | | | | Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint | m4nu3lf | 2017-09-22 | 1 | -1/+1 |
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| | * | | | | | Fix Inertia tensor update & Generic 6DOF Joint | m4nu3lf | 2017-09-22 | 2 | -3/+4 |
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| * | | | | | | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | 2017-10-31 | 2 | -28/+0 |
| |\ \ \ \ \ \ | |_|/ / / / |/| | | | | | Fix joints collision exceptions, plus a bit more | ||||
| | * | | | | | Remove joint freeing logic from physics servers | Pedro J. Estébanez | 2017-09-09 | 2 | -28/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly. The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them. | ||||
