| Commit message (Expand) | Author | Age | Files | Lines |
| * | fixed ClassDB inconsistencies | Karroffel | 2017-03-13 | 2 | -16/+16 |
| * | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | 2017-03-13 | 1 | -2/+2 |
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| | * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -2/+2 |
| * | | Complement KinematicBody2D fix | Pedro J. Estébanez | 2017-03-06 | 1 | -0/+2 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 147 | -20307/+17030 |
| * | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde | 2017-03-05 | 1 | -3/+4 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 44 | -44/+1249 |
| * | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde | 2017-02-28 | 2 | -3/+3 |
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| | * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 2 | -3/+3 |
| * | | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -1/+1 |
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| * | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | 2017-02-26 | 54 | -520/+472 |
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| | * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 54 | -520/+472 |
| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 12 | -12/+12 |
| * | | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 4 | -0/+17 |
| * | | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 2 | -2/+6 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 17 | -495/+495 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 12 | -86/+86 |
| * | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde | 2017-02-12 | 1 | -1/+1 |
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| | * | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 2017-02-08 | 1 | -1/+1 |
| * | | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde | 2017-02-12 | 2 | -2/+2 |
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| | * | Fix msvc compile error | sanikoyes | 2017-02-07 | 2 | -2/+2 |
| * | | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
| * | | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde | 2017-02-07 | 1 | -1/+1 |
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| | * | Fixed property setter in G6DOF joint | m4nu3lf | 2017-02-03 | 1 | -1/+1 |
| * | | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -1/+0 |
| * | | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 5 | -15/+37 |
| * | | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 4 | -1/+20 |
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| * | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 3 | -4/+336 |
| * | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | 2017-01-24 | 7 | -34/+41 |
| * | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 2 | -11/+96 |
| * | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | 2017-01-23 | 3 | -0/+230 |
| * | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | 2017-01-23 | 3 | -0/+388 |
| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 6 | -3/+239 |
| * | Simple to use compressor effect | Juan Linietsky | 2017-01-22 | 3 | -0/+254 |
| * | Delay sound effect | Juan Linietsky | 2017-01-22 | 4 | -28/+467 |
| * | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 5 | -14/+589 |
| * | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 3 | -0/+200 |
| * | distortion effect | Juan Linietsky | 2017-01-21 | 3 | -0/+241 |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 21 | -49/+2541 |
| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 2 | -6/+6 |
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 2 | -3/+5 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+1 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 9 | -12/+12 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 23 | -6632/+339 |
| * | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | 2017-01-15 | 2 | -16/+16 |
| * | fixed to 2D physics, makes it work again | Juan Linietsky | 2017-01-15 | 5 | -7/+7 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 41 | -256/+332 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 5 | -28/+28 |