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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #94653 from mihe/bind-physics-state-sync
Rémi Verschelde
2024-07-23
2
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Bind `PhysicsServer*D::body_set_state_sync_callback`
Mikael Hermansson
2024-07-23
2
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Fix crash when assigning more textures than expected to texture array
Yuri Rubinsky
2024-07-22
1
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Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Rémi Verschelde
2024-07-22
2
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Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
Alexander Hartmann
2024-07-20
2
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SDFGI: fix crash if update_data is nullptr
Garteal
2024-07-19
2
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Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
Rémi Verschelde
2024-07-19
1
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Expose more state in RenderSceneBuffersRD
Bastiaan Olij
2024-07-15
1
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+6
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Merge pull request #94412 from dsnopek/xr-always-render
Rémi Verschelde
2024-07-18
2
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Always render when XR is enabled, even if no OS windows can draw
David Snopek
2024-07-17
2
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Merge pull request #94492 from jsjtxietian/fsr-1
Rémi Verschelde
2024-07-18
1
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Add warning when use FSR1 on renderer other than forward plus
jsjtxietian
2024-07-18
1
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Merge pull request #94069 from RandomShaper/fix_vk_vali_blocky
Rémi Verschelde
2024-07-18
1
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RenderingDevice: Leave handling of compressed block granularity to the driver
Pedro J. Estébanez
2024-07-08
1
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Merge pull request #86516 from jsjtxietian/fix-camera-direction
Rémi Verschelde
2024-07-18
2
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Fix incorrect CAMERA_DIRECTION_WORLD calculation
jsjtxietian
2023-12-26
2
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Fix audio samples not being able to be "finished"
Adam Scott
2024-07-17
3
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Merge pull request #94462 from jsjtxietian/more-type
Rémi Verschelde
2024-07-17
1
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Make shaderLanguage's parser recognize sampler passed in from array
jsjtxietian
2024-07-17
1
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Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
Rémi Verschelde
2024-07-17
3
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Use a spec constant to control whether the MultiMesh branch is used in the ve...
clayjohn
2024-07-12
3
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Merge pull request #94279 from clayjohn/physics-sync-warn
Rémi Verschelde
2024-07-17
2
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Only print physics sync warning on dev builds to avoid warning spam from usin...
clayjohn
2024-07-12
2
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Merge pull request #94184 from mertkasar/ssr-rotation-fix
Rémi Verschelde
2024-07-17
2
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Fix SSR orientation issues when using orthogonal camera
Mert Kasar
2024-07-12
2
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Merge pull request #94064 from bruvzg/lcd_aa_modulate
Rémi Verschelde
2024-07-17
1
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Fix LCD font AA modulation in RendererRD.
bruvzg
2024-07-08
1
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Merge pull request #94153 from clayjohn/SSAO-linearize
Rémi Verschelde
2024-07-11
1
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Properly linearize depth buffer for SSAO when using orthogonal camera
clayjohn
2024-07-09
1
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Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-sil...
Rémi Verschelde
2024-07-11
1
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Silence Vulkan "Unable to acquire framebuffer." swapchain error
Hugo Locurcio
2024-07-09
1
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Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
Rémi Verschelde
2024-07-11
1
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Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
Bastiaan Olij
2024-07-09
1
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Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Rémi Verschelde
2024-07-11
1
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Pre transparent compositor effects needs to run later
Bastiaan Olij
2024-07-05
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Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
Yuri Rubinsky
2024-07-09
1
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Merge pull request #93866 from Chaosus/shader_fix_global_func_set
Rémi Verschelde
2024-07-09
2
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Improve code for setup of `global_func_set` in `ShaderLanguage`
Yuri Rubinsky
2024-07-02
2
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Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Rémi Verschelde
2024-07-09
7
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Make RenderSceneData take projection correction into account
Bastiaan Olij
2024-06-27
7
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Fix Web samples finished missing signal
Adam Scott
2024-07-07
1
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Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Rémi Verschelde
2024-07-07
1
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Added a project setting to configure the maximum amount of timestamps, with a...
Marcel Offermans
2024-05-05
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Merge pull request #93916 from zeux/aabb-zfight
Rémi Verschelde
2024-07-04
1
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Fix AABB computation for position compression to not depend on vertex order
Arseny Kapoulkine
2024-07-03
1
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Fix orphan StringName's in ShaderLanguage
Yuri Rubinsky
2024-07-02
1
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Merge pull request #92806 from mihe/headless-input
Rémi Verschelde
2024-07-01
1
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Add input event callback to `DisplayServerHeadless`
Mikael Hermansson
2024-06-05
1
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Prevent shader crash when doing invalid operation on boolean vector
Yuri Rubinsky
2024-06-30
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+3
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Add alternative pixel rounding
Mark DiBarry
2024-06-29
1
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+2
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