| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | | Fix AudioEffectCapture buffer length cannot be changed | jmb462 | 2021-03-17 | 1 | -2/+0 | |
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| * | | | | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal | 2021-03-17 | 1 | -0/+1 | |
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| * | | | | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde | 2021-03-17 | 3 | -35/+68 | |
| |\ \ \ \ | | | | | | | | | | | Fix Cylinder shape collision with margins when using GJK-EPA | |||||
| | * | | | | Fix Cylinder shape collision with margins when using GJK-EPA | PouleyKetchoupp | 2021-03-16 | 3 | -35/+68 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the case of falling back to GJK-EPA algorithm to generate cylinder contact points, margins were never taken into account. This fixes the depenetration phase for kinematic bodies and allows consistent floor detection for cylinder shapes. | |||||
| * | | | | | Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix | Rémi Verschelde | 2021-03-17 | 1 | -0/+45 | |
| |\ \ \ \ \ | |_|/ / / |/| | | | | Fix capsule-cylinder collision in godot physics | |||||
| | * | | | | Fix capsule-cylinder collision in godot physics | PouleyKetchoupp | 2021-03-16 | 1 | -0/+45 | |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | Test specific axes before falling back to GJK-EPA algorithm to get more accurate separation axes for common cases, the same way it's done for cylinder-cylinder collision. | |||||
| * | | | | Merge pull request #47024 from groud/navigation | Rémi Verschelde | 2021-03-17 | 4 | -4/+36 | |
| |\ \ \ \ | | | | | | | | | | | Allow Navigation to be more flexible | |||||
| | * | | | | Allow Navigation to be more flexible | Gilles Roudière | 2021-03-15 | 4 | -4/+36 | |
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| * | | | | Merge pull request #46984 from sboronczyk/fix-shader-issue | Rémi Verschelde | 2021-03-16 | 1 | -1/+1 | |
| |\ \ \ \ | |/ / / |/| | | | Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file | |||||
| | * | | | fix issue vulkan crash on open shader materials | sboronczyk | 2021-03-13 | 1 | -1/+1 | |
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| * | | | | Check if an input image wasn't Image on several functions in CameraFeed | Kongfa Waroros | 2021-03-14 | 2 | -6/+10 | |
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| * | | | Removed time duplicate from ForwardClustered. Just use the variable from its ↵ | Bastiaan Olij | 2021-03-11 | 3 | -9/+1 | |
| | | | | | | | | | | | | | superclass | |||||
| * | | | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij | 2021-03-11 | 3 | -16/+9 | |
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| * | | | Renamed one more Forward render struct and fixed typo | Bastiaan Olij | 2021-03-11 | 2 | -38/+38 | |
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| * | | | Moving RendererStorageRD *storage to protected, no sense duplicating it in ↵ | Bastiaan Olij | 2021-03-11 | 3 | -5/+1 | |
| |/ / | | | | | | | forward_clustered | |||||
| * | | Merge pull request #46811 from BastiaanOlij/rename_forward_renderer | Bastiaan Olij | 2021-03-10 | 7 | -114/+114 | |
| |\ \ | | | | | | | Renaming RendererSceneRenderForward to ...ForwardClustered | |||||
| | * | | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered ↵ | Bastiaan Olij | 2021-03-10 | 7 | -114/+114 | |
| | | | | | | | | | | | | | so we can introduce RendererSceneRenderForwardMobile | |||||
| * | | | Implement Navigation layers | Gilles Roudière | 2021-03-10 | 4 | -6/+35 | |
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| * | | Fixes division by zero when 3d body does not have valid shape | Kyle | 2021-03-08 | 1 | -6/+14 | |
| | | | | | | | | | | | Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body. Changed the comment style for the update_inertias method as well. | |||||
| * | | Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup | Rémi Verschelde | 2021-03-08 | 5 | -344/+330 | |
| |\ \ | | | | | | | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | |||||
| | * | | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij | 2021-03-04 | 5 | -344/+330 | |
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| * | | | Fix negative VRAM values | Ev1lbl0w | 2021-03-05 | 5 | -5/+5 | |
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| * | | | Fix canvas renderer line width | Alex Hirsch | 2021-03-04 | 1 | -5/+5 | |
| |/ / | | | | | | | fix #46644 | |||||
| * | | Merge pull request #46594 from asheraryam/fix-clip-content-master | Rémi Verschelde | 2021-03-02 | 1 | -0/+2 | |
| |\ \ | | | | | | | Fix rounding error in Clip Content [4.0] | |||||
| | * | | Fix rounding error in Clip Content | asheraryam | 2021-03-02 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | | | Rounds the position and size of the final clip rect to avoid flickering issues. Fixes https://github.com/godotengine/godot/issues/46493 | |||||
| * | | | Merge pull request #46581 from Riteo/fix-capsule-shape | Rémi Verschelde | 2021-03-02 | 2 | -26/+26 | |
| |\ \ \ | | | | | | | | | Change CapsuleShape3D's collision detection axis to vertical | |||||
| | * | | | Change CapsuleShape3D's collision detection axis to vertical | Riteo Siuga | 2021-03-02 | 2 | -26/+26 | |
| | |/ / | | | | | | | | | | This fixes an issue where its collision detection would actually work as if it had the old default orientation. | |||||
| * | | | Merge pull request #46046 from BastiaanOlij/cleanup_gi | Rémi Verschelde | 2021-03-01 | 9 | -5851/+6332 | |
| |\ \ \ | | | | | | | | | Moving GI and Sky code from RendererSceneRenderRD into separate classes | |||||
| | * | | | Moving GI code into RendererServerGIRD | Bastiaan Olij | 2021-02-25 | 9 | -5851/+6332 | |
| | | | | | | | | | | | | | | | | | Moving Skyshader code into RendererServerSkyRD | |||||
| * | | | | Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret | Rémi Verschelde | 2021-03-01 | 1 | -6/+7 | |
| |\ \ \ \ | | | | | | | | | | | Added missing returns on error scenarios | |||||
| | * | | | | Added missing returns on error scenarios | Ev1lbl0w | 2021-02-28 | 1 | -6/+7 | |
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| * | | | | | Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | Yuri Roubinsky | 2021-03-01 | 1 | -4/+4 | |
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| * | | | | Refactor removal of constraints from bodies in 2D joints | Eryk Dwornicki | 2021-02-27 | 2 | -22/+9 | |
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| * | | | | Move removal of the constraints from bodies to Joint3DSW destructor | Eryk Dwornicki | 2021-02-27 | 2 | -3/+9 | |
| | |/ / |/| | | | | | | | | | | | | | | Joint3DSW instances are also destroyed without explicitly calling free() for example when changing constrainted bodies at runtime using set_node method. | |||||
| * | | | Update Inspector when changing AudioEffectChorus voice_count | booer | 2021-02-25 | 1 | -1/+1 | |
| | | | | | | | | | | | | | Fixes #31627. | |||||
| * | | | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde | 2021-02-24 | 2 | -4/+44 | |
| |\ \ \ | | | | | | | | | Fix physics queries not filtering out disabled collision shapes | |||||
| | * | | | Fix physics queries not filtering out disabled collision shapes | PouleyKetchoupp | 2021-02-09 | 2 | -4/+44 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change allows collide_shape, intersect_shape, cast_motion and rest_info in both 2D and 3D to ignore disabled shapes and make them consistent with the physics simulation. In some other cases, _cull_aabb_for_body is used and filters shapes out internally, but whenever a physics query uses the broadphase directly without calling _cull_aabb_for_body, disabled shapes can be returned and need to be filtered out. | |||||
| * | | | | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | 2021-02-24 | 2 | -12/+10 | |
| |\ \ \ \ | |_|/ / |/| | | | [TextServer] Restores bitmap font dynamic construction functions. | |||||
| | * | | | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | 2021-02-15 | 2 | -12/+10 | |
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| * | | | | Prevents shader crash if two struct with the same name are declared | Yuri Roubinsky | 2021-02-21 | 1 | -0/+4 | |
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| * | | | | Prevents shader crash if passing invalid struct to the return statement | Yuri Roubinsky | 2021-02-21 | 1 | -3/+5 | |
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| * | | | | Merge pull request #46086 from ellenhp/new_resampling | Rémi Verschelde | 2021-02-19 | 1 | -9/+9 | |
| |\ \ \ \ | | | | | | | | | | | Implement a new resampling algorithm in AudioStreamPlaybackResampled | |||||
| | * | | | | Implement a new resampling algorithm in AudioStreamPlaybackResampled | Ellen Poe | 2021-02-15 | 1 | -9/+9 | |
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| * | | | | | doc: Sync classref with current source | Rémi Verschelde | 2021-02-19 | 4 | -4/+4 | |
| | | | | | | | | | | | | | | | | | | | | | And fix various bogus bindings following previous PRs. | |||||
| * | | | | | Merge pull request #46199 from ellenhp/fix_distortion_filter | Rémi Verschelde | 2021-02-19 | 1 | -1/+2 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Prevent distortion filter from introducing NaNs in the audio buffer | |||||
| | * | | | | | Prevent distortion filter from introducing NaNs in the audio buffer. | Ellen Poe | 2021-02-18 | 1 | -1/+2 | |
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| * | | | | | Merge pull request #45326 from clayjohn/VULKAN-ign-shadows | Clay John | 2021-02-18 | 1 | -6/+4 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Use Interleaved gradient noise for shadow samples | |||||
| | * | | | | | Use Interleaved gradient noise for shadow samples | clayjohn | 2021-01-21 | 1 | -6/+4 | |
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| * | | | | | | Merge pull request #46131 from bruvzg/move_tablet_to_ds | Rémi Verschelde | 2021-02-18 | 2 | -0/+10 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Move tablet driver API from OS to DisplayServer | |||||
| | * | | | | | | Move tablet driver API from OS to DisplayServer. | bruvzg | 2021-02-18 | 2 | -0/+10 | |
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