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* | Prevent shader crash if function call been used on constantYuri Roubinsky2019-10-061-1/+9
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* | Fix few redefinition name errors for variable/param/function in shadersYuri Roubinsky2019-10-061-6/+12
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* | Removed unnecessary shader error log messagesYuri Roubinsky2019-10-021-3/+1
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* Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde2019-09-251-1/+1
|\ | | | | Added some obvious errors explanations
| * Added some obvious errors explanationsqarmin2019-09-251-1/+1
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* | doc: Sync classref with current sourceRémi Verschelde2019-09-241-1/+1
| | | | | | | | Fix a few missing bindings or unspecified argument names and default values.
* | Merge pull request #32275 from godotengine/skin_supportRémi Verschelde2019-09-234-4/+0
|\ \ | | | | | | Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
| * | Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-184-4/+0
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* | | Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-1/+1
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* | | Merge pull request #32150 from luzpaz/typosRémi Verschelde2019-09-201-1/+1
|\ \ \ | | | | | | | | Fix misc. source comment typos
| * | | Fix misc. source comment typosluz.paz2019-09-191-1/+1
| | |/ | |/| | | | Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
* | | Merge pull request #31202 from azagaya/light-dataRémi Verschelde2019-09-191-0/+1
|\ \ \ | |_|/ |/| | Create shadow_vec for altering shadow computation
| * | Create shadow_vec for altering shadow computationazagaya2019-09-061-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In 2.1 and 3.0, light_vec could be modified for altering shadow_computations. But it broke shadows when rotating light. shadow_vec would do the same, but without breaking shadows in rotated lights if not used. Add inverse light transformation to shadow vec, so it's not affected when rotating lights; Added usage define for shadow vec. For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
* | | Implement shader array support for varyingsChaosus2019-09-142-5/+39
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* | Merge pull request #31600 from Chaosus/shader_func_return_fixYuri Roubinsky2019-08-282-0/+62
|\ \ | | | | | | Fix shader crash when users miss the return statement
| * | Fix shader crash when users miss the return statementYuri Roubinski2019-08-282-0/+62
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* | | Typo fix: "differt" -> "different"follower2019-08-281-1/+1
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* | Merge pull request #31596 from Chaosus/shader_switchRémi Verschelde2019-08-242-1/+207
|\ \ | | | | | | Implements switch flow control operator in shaders
| * | Implements switch to shadersYuri Roubinski2019-08-232-1/+207
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* | | Fix uninitialized inertia value in Body2DSWAndrii Doroshenko (Xrayez)2019-08-231-0/+1
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* | Fix custom inertia in physics2d, closes#30838RaphaelHunter2019-08-223-13/+18
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* | Merge pull request #31266 from ↵Rémi Verschelde2019-08-144-13/+1
|\ \ | | | | | | | | | | | | IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments
| * | Remove redundant author doc commentsIAmActuallyCthulhu2019-08-124-13/+1
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* | | Implemented do/while loops for shadersYuri Roubinski2019-08-131-14/+49
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* | | Force user to initialize local shader constantsYuri Roubinski2019-08-131-0/+9
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* | Fix recording bus regression.Saracen2019-08-121-1/+1
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* | Show that identifier found in function namesCameron Reikes2019-08-091-0/+1
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* | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias2019-08-096-66/+18
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* | Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde2019-08-072-9/+44
|\ \ | | | | | | Implemented local shader constants
| * | Implemented local shader constantsYuri Roubinski2019-08-052-9/+44
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* | Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde2019-08-074-9/+6
|\ \ | | | | | | Change some code proposed by Coverity and Cppcheck
| * | Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin2019-08-074-9/+6
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* | Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde2019-08-074-45/+86
|\ \ | |/ |/| Exposes capture methods to AudioServer + documentation
| * Expose audio callbacks as signals.Saracen2019-07-161-0/+6
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| * Exposes capture methods to AudioServer, variable renames for consistency,Saracen2019-07-154-45/+80
| | | | | | | | added documentation.
* | Merge pull request #30999 from nekomatata/fix-regression-godot-physicsRémi Verschelde2019-07-311-2/+2
|\ \ | | | | | | Fixed regression in Godot Physics
| * | Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵PouleyKetchoupp2019-07-311-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886
* | | Correct typo and format of commentsIAmActuallyCthulhu2019-07-301-3/+3
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* | Remove physics thread getting the gl contextsantouits2019-07-271-2/+0
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* | Update some dead links in the codebaseMichael Alexsander Silva Dias2019-07-232-2/+2
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* | Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde2019-07-238-27/+20
|\ \ | | | | | | Fix some code found by Coverity Scan and PVS Studio
| * | Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-238-27/+20
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* | | Merge pull request #30349 from qarmin/fix_arvr_crash_at_exitRémi Verschelde2019-07-201-4/+12
|\ \ \ | |/ / |/| | Fix ARVRServer crash at exit
| * | Fix ARVRServer crash at exitqarmin2019-07-051-4/+12
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* | | Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde2019-07-202-18/+11
|\ \ \ | | | | | | | | Changed some code reported by LGTM and Coverity
| * | | Changed some code showed in LGTM and Coverageqarmin2019-07-202-18/+11
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* | | | Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hintsRémi Verschelde2019-07-163-6/+6
|\ \ \ \ | | | | | | | | | | Tweak audio cutoff property hints to allow reasonable values only
| * | | | Tweak audio cutoff property hints to allow reasonable values onlyHugo Locurcio2019-07-123-6/+6
| |/ / / | | | | | | | | | | | | | | | | | | | | This also makes all cutoff property hints consistent. This closes #29588.
* | | | Allows to use non-constants in the local shader array initializerChaosus2019-07-161-4/+0
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* | | | Added local array initializerChaosus2019-07-162-15/+184
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