| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Prevent shader crash if function call been used on constant | Yuri Roubinsky | 2019-10-06 | 1 | -1/+9 | |
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| * | | Fix few redefinition name errors for variable/param/function in shaders | Yuri Roubinsky | 2019-10-06 | 1 | -6/+12 | |
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| * | | Removed unnecessary shader error log messages | Yuri Roubinsky | 2019-10-02 | 1 | -3/+1 | |
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| * | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | 2019-09-25 | 1 | -1/+1 | |
| |\ | | | | | Added some obvious errors explanations | |||||
| | * | Added some obvious errors explanations | qarmin | 2019-09-25 | 1 | -1/+1 | |
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| * | | doc: Sync classref with current source | Rémi Verschelde | 2019-09-24 | 1 | -1/+1 | |
| | | | | | | | | | Fix a few missing bindings or unspecified argument names and default values. | |||||
| * | | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | 2019-09-23 | 4 | -4/+0 | |
| |\ \ | | | | | | | Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||||
| | * | | Added skin support and simplified APIs to override bone position. | Juan Linietsky | 2019-09-18 | 4 | -4/+0 | |
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| * | | | Changed some code found by Clang Tidy and Coverity | qarmin | 2019-09-22 | 1 | -1/+1 | |
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| * | | | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | 2019-09-20 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Fix misc. source comment typos | |||||
| | * | | | Fix misc. source comment typos | luz.paz | 2019-09-19 | 1 | -1/+1 | |
| | | |/ | |/| | | | | Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||||
| * | | | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde | 2019-09-19 | 1 | -0/+1 | |
| |\ \ \ | |_|/ |/| | | Create shadow_vec for altering shadow computation | |||||
| | * | | Create shadow_vec for altering shadow computation | azagaya | 2019-09-06 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In 2.1 and 3.0, light_vec could be modified for altering shadow_computations. But it broke shadows when rotating light. shadow_vec would do the same, but without breaking shadows in rotated lights if not used. Add inverse light transformation to shadow vec, so it's not affected when rotating lights; Added usage define for shadow vec. For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used. | |||||
| * | | | Implement shader array support for varyings | Chaosus | 2019-09-14 | 2 | -5/+39 | |
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| * | | Merge pull request #31600 from Chaosus/shader_func_return_fix | Yuri Roubinsky | 2019-08-28 | 2 | -0/+62 | |
| |\ \ | | | | | | | Fix shader crash when users miss the return statement | |||||
| | * | | Fix shader crash when users miss the return statement | Yuri Roubinski | 2019-08-28 | 2 | -0/+62 | |
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| * | | | Typo fix: "differt" -> "different" | follower | 2019-08-28 | 1 | -1/+1 | |
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| * | | Merge pull request #31596 from Chaosus/shader_switch | Rémi Verschelde | 2019-08-24 | 2 | -1/+207 | |
| |\ \ | | | | | | | Implements switch flow control operator in shaders | |||||
| | * | | Implements switch to shaders | Yuri Roubinski | 2019-08-23 | 2 | -1/+207 | |
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| * | | | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) | 2019-08-23 | 1 | -0/+1 | |
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| * | | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | 2019-08-22 | 3 | -13/+18 | |
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| * | | Merge pull request #31266 from ↵ | Rémi Verschelde | 2019-08-14 | 4 | -13/+1 | |
| |\ \ | | | | | | | | | | | | | IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||||
| | * | | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 4 | -13/+1 | |
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| * | | | Implemented do/while loops for shaders | Yuri Roubinski | 2019-08-13 | 1 | -14/+49 | |
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| * | | | Force user to initialize local shader constants | Yuri Roubinski | 2019-08-13 | 1 | -0/+9 | |
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| * | | Fix recording bus regression. | Saracen | 2019-08-12 | 1 | -1/+1 | |
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| * | | Show that identifier found in function names | Cameron Reikes | 2019-08-09 | 1 | -0/+1 | |
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| * | | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias | 2019-08-09 | 6 | -66/+18 | |
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| * | | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde | 2019-08-07 | 2 | -9/+44 | |
| |\ \ | | | | | | | Implemented local shader constants | |||||
| | * | | Implemented local shader constants | Yuri Roubinski | 2019-08-05 | 2 | -9/+44 | |
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| * | | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | 2019-08-07 | 4 | -9/+6 | |
| |\ \ | | | | | | | Change some code proposed by Coverity and Cppcheck | |||||
| | * | | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | 2019-08-07 | 4 | -9/+6 | |
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| * | | Merge pull request #30468 from SaracenOne/expose_audio_capture | Rémi Verschelde | 2019-08-07 | 4 | -45/+86 | |
| |\ \ | |/ |/| | Exposes capture methods to AudioServer + documentation | |||||
| | * | Expose audio callbacks as signals. | Saracen | 2019-07-16 | 1 | -0/+6 | |
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| | * | Exposes capture methods to AudioServer, variable renames for consistency, | Saracen | 2019-07-15 | 4 | -45/+80 | |
| | | | | | | | | | added documentation. | |||||
| * | | Merge pull request #30999 from nekomatata/fix-regression-godot-physics | Rémi Verschelde | 2019-07-31 | 1 | -2/+2 | |
| |\ \ | | | | | | | Fixed regression in Godot Physics | |||||
| | * | | Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵ | PouleyKetchoupp | 2019-07-31 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886 | |||||
| * | | | Correct typo and format of comments | IAmActuallyCthulhu | 2019-07-30 | 1 | -3/+3 | |
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| * | | Remove physics thread getting the gl context | santouits | 2019-07-27 | 1 | -2/+0 | |
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| * | | Update some dead links in the codebase | Michael Alexsander Silva Dias | 2019-07-23 | 2 | -2/+2 | |
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| * | | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde | 2019-07-23 | 8 | -27/+20 | |
| |\ \ | | | | | | | Fix some code found by Coverity Scan and PVS Studio | |||||
| | * | | Fix some code found by Coverity Scan and PVS Studio | qarmin | 2019-07-23 | 8 | -27/+20 | |
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| * | | | Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit | Rémi Verschelde | 2019-07-20 | 1 | -4/+12 | |
| |\ \ \ | |/ / |/| | | Fix ARVRServer crash at exit | |||||
| | * | | Fix ARVRServer crash at exit | qarmin | 2019-07-05 | 1 | -4/+12 | |
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| * | | | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | 2019-07-20 | 2 | -18/+11 | |
| |\ \ \ | | | | | | | | | Changed some code reported by LGTM and Coverity | |||||
| | * | | | Changed some code showed in LGTM and Coverage | qarmin | 2019-07-20 | 2 | -18/+11 | |
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| * | | | | Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints | Rémi Verschelde | 2019-07-16 | 3 | -6/+6 | |
| |\ \ \ \ | | | | | | | | | | | Tweak audio cutoff property hints to allow reasonable values only | |||||
| | * | | | | Tweak audio cutoff property hints to allow reasonable values only | Hugo Locurcio | 2019-07-12 | 3 | -6/+6 | |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | This also makes all cutoff property hints consistent. This closes #29588. | |||||
| * | | | | Allows to use non-constants in the local shader array initializer | Chaosus | 2019-07-16 | 1 | -4/+0 | |
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| * | | | | Added local array initializer | Chaosus | 2019-07-16 | 2 | -15/+184 | |
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